DialogueManager.cs 4.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Core.Event.Event;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.Mono;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Combat.CombatTool;
  11. using UnityEngine;
  12. using Utility;
  13. public class DialogueManager : Singleton<DialogueManager>
  14. {
  15. private int currentDialogueID;
  16. private Action onDialogueComplete;
  17. private EventConfig eventConfig;
  18. IDialogueMono dialogue;
  19. public void CustomInit(IDialogueMono dialogueMono)
  20. {
  21. dialogue = dialogueMono;
  22. }
  23. /// <summary>
  24. /// 开始对话
  25. /// </summary>
  26. public void StartDialogue(int dialogueID, int eventId, Action onComplete = null)
  27. {
  28. currentDialogueID = dialogueID;
  29. onDialogueComplete = onComplete;
  30. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  31. if (eventConfig.EventType == 2)
  32. {
  33. EndDialogue1();
  34. }
  35. else
  36. {
  37. PlayDialogue(dialogueID);
  38. }
  39. }
  40. private void PlayDialogue(int dialogueID)
  41. {
  42. currentDialogueID = dialogueID;
  43. //神识探索的事件记录步骤
  44. if (EventSystemManager.Instance.CurrentEventList != null)
  45. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  46. AccountFileInfo.Instance.SavePlayerData();
  47. // 找到当前对话组
  48. var dialogueConfig = ConfigComponent.Instance.Get<EventConditionConfig>(dialogueID);
  49. if (dialogueConfig.ID == 0)
  50. {
  51. EndDialogue();
  52. return;
  53. }
  54. //挂机事件 弹出简单气泡对话
  55. if (eventConfig.EventTriggerType != 2)
  56. {
  57. dialogue.OpenDialoguePanel(dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  58. FishDialogue);
  59. }
  60. else
  61. {
  62. dialogue.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  63. }
  64. }
  65. public void FishDialogue(int? selectedOptionID)
  66. {
  67. if (selectedOptionID.HasValue)
  68. {
  69. // 玩家选择了选项,处理结果
  70. SelectOption(selectedOptionID.Value);
  71. }
  72. else
  73. {
  74. // 无选
  75. EndDialogue1();
  76. }
  77. }
  78. /// <summary>
  79. /// 处理选项选择
  80. /// </summary>
  81. public void SelectOption(int optionID)
  82. {
  83. PlayDialogue(optionID);
  84. }
  85. /// <summary>
  86. /// 结束对话
  87. /// </summary>
  88. private async void EndDialogue1()
  89. {
  90. EventConditionConfig dialogueConfig = ConfigComponent.Instance.Get<EventConditionConfig>(currentDialogueID);
  91. bool isCombatWin = false;
  92. switch (dialogueConfig.optionType)
  93. {
  94. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  95. case 1:
  96. EndDialogue();
  97. return;
  98. //进入战斗
  99. case 2:
  100. LogTool.Log("对话结束,进入战斗");
  101. CTask cTask = CTask.Create();
  102. dialogue.StartCombat(dialogueConfig.optionPara1[0],
  103. delegate(bool isWin)
  104. {
  105. LogTool.Log("战斗完成" + isWin);
  106. isCombatWin = isWin;
  107. cTask.SetResult();
  108. });
  109. await cTask;
  110. dialogue.ChangeComabtState(CombatController.idle);
  111. break;
  112. //获得奖励
  113. case 3:
  114. List<ItemInfo> itemInfos = new List<ItemInfo>();
  115. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  116. {
  117. ItemInfo itemInfo = new ItemInfo(dialogueConfig.PrizeIDs[i], dialogueConfig.PrizeNums[i]);
  118. itemInfos.Add(itemInfo);
  119. }
  120. await dialogue.OpenRewardsPanel(eventConfig.ID,itemInfos);
  121. LogTool.Log("对话结束,获得奖励");
  122. break;
  123. }
  124. //如果有下一个对话id 走下一个id
  125. if (dialogueConfig.ResultOptions != null && dialogueConfig.ResultOptions.Length > 0)
  126. {
  127. if (dialogueConfig.optionType == 2)
  128. {
  129. if (isCombatWin)
  130. {
  131. PlayDialogue(dialogueConfig.ResultOptions[0]);
  132. }
  133. else
  134. {
  135. PlayDialogue(dialogueConfig.ResultOptions[1]);
  136. }
  137. }
  138. else
  139. {
  140. PlayDialogue(dialogueConfig.ResultOptions[0]);
  141. }
  142. }
  143. else
  144. {
  145. EndDialogue();
  146. }
  147. }
  148. /// <summary>
  149. /// 结束对话
  150. /// </summary>
  151. private void EndDialogue()
  152. {
  153. onDialogueComplete?.Invoke();
  154. }
  155. }