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							- using System;
 
- using System.IO;
 
- using System.IO.Compression;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using System.Threading;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using Task = System.Threading.Tasks.Task;
 
- namespace Core.KCPTool
 
- {
 
-     public class TCPClient : IClientConnection
 
-     {
 
-         private byte[] buffData = new byte[6553];
 
-         private Socket socket;
 
-         public bool IsConnection { get; set; }
 
-         public bool disconnect { get; set; }
 
-         //记录半包数据
 
-         private bool isBufferData;
 
-         private byte[] lastBuffData;
 
-         private int lastCount;
 
-         private byte lastSendType;
 
-         //数据结束
 
-         //尾包
 
-         private byte[] weiBaoBuffData;
 
-         private Thread _udpClientThread;
 
-         private IClient client;
 
-         private long playerId;
 
-         private bool isFinish;
 
-         public bool isAwaitReConnect { get; set; }
 
-         private bool isStartConnect;
 
-         private CTask _cTask;
 
-         public bool serveError;
 
-        
 
-         public TCPClient()
 
-         {
 
-         }
 
-         public async Task Connect(IPEndPoint endPoint, long playerId, IClient client)
 
-         {
 
-             if (isStartConnect)
 
-             {
 
-                 return;
 
-             }
 
-             serveError = false;
 
-             _cTask = CTask.Create(false);
 
-             isStartConnect = true;
 
-             this.client = client;
 
-             this.playerId = playerId;
 
-             try
 
-             {
 
-                 socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-                 await socket.ConnectAsync(endPoint);
 
-                 isStartConnect = false;
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 disconnect = true;
 
-                 LogTool.Exception(e);
 
-                 isStartConnect = false;
 
-                 serveError = true;
 
-                 return;
 
-             }
 
-             IsConnection = false;
 
-             
 
-             disconnect = false;
 
-             _udpClientThread = new Thread(TheUpdate);
 
-             _udpClientThread.Start();
 
-             byte[] data = SocketTool.LongToByte(playerId);
 
-             SendToServer(SendDataType.ShakeHands, data);
 
-             await _cTask;
 
-         }
 
-         /// <summary>
 
-         /// 重新链接
 
-         /// </summary>
 
-         public async void ReConnect(IPEndPoint endPoint, int gameFrame)
 
-         {
 
-             // if (isStartConnect)
 
-             // {
 
-             //     return;
 
-             // }
 
-             //
 
-             // if (socket != null)
 
-             // {
 
-             //     socket.Dispose();
 
-             //     socket = null;
 
-             // }
 
-             //
 
-             // isStartConnect = true;
 
-             // Thread.Sleep(10);
 
-             // LogTool.Error("开始重新链接" + gameFrame);
 
-             //
 
-             // try
 
-             // {
 
-             //     socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-             //     await socket.ConnectAsync(endPoint);
 
-             //     isStartConnect = false;
 
-             // }
 
-             // catch (Exception e)
 
-             // {
 
-             //     disconnect = true;
 
-             //     LogTool.Exception(e);
 
-             //     isStartConnect = false;
 
-             //     return;
 
-             // }
 
-             //
 
-             // disconnect = false;
 
-             // _udpClientThread = new Thread(TheUpdate);
 
-             // _udpClientThread.Start();
 
-             // isAwaitReConnect = true;
 
-             byte[] data = SocketTool.LongToByte(playerId);
 
-             byte[] gameFrameByte = SocketTool.IntToByte(gameFrame);
 
-             byte[] buffer = new byte[data.Length + gameFrameByte.Length];
 
-             Array.Copy(data, 0, buffer, 0, data.Length);
 
-             Array.Copy(gameFrameByte, 0, buffer, data.Length, gameFrameByte.Length);
 
-             SendToServer(SendDataType.GetGameFrameByte, buffer);
 
-         }
 
-         private void TheUpdate()
 
-         {
 
-             while (socket != null)
 
-             {
 
-                 try
 
-                 {
 
-                     int count = socket.Receive(buffData);
 
-                     if (count <= 0)
 
-                     {
 
-                         Thread.Sleep(1);
 
-                         return;
 
-                     }
 
-                     // LogTool.Log("数据来了" + count);
 
-                     try
 
-                     {
 
-                         int currCount = 0;
 
-                         int startIndex = 0;
 
-                         // bool isEnd = false;
 
-                         while (currCount < count)
 
-                         {
 
-                             // isEnd = true;
 
-                             byte[] data = null;
 
-                             byte sendType = 0;
 
-                             int cdShort = 0;
 
-                             if (!isBufferData)
 
-                             {
 
-                                 if (weiBaoBuffData != null)
 
-                                 {
 
-                                     int maxCount = 6553500;
 
-                                     if (count + weiBaoBuffData.Length > maxCount)
 
-                                     {
 
-                                         maxCount = count + weiBaoBuffData.Length;
 
-                                     }
 
-                                     // LogTool.Log("修复包太短__" + count + "___" + weiBaoBuffData.Length);
 
-                                     byte[] newBuff = new byte[maxCount];
 
-                                     Array.Copy(weiBaoBuffData, 0, newBuff, 0, weiBaoBuffData.Length);
 
-                                     Array.Copy(buffData, 0, newBuff, weiBaoBuffData.Length, count);
 
-                                     buffData = newBuff;
 
-                                     count += weiBaoBuffData.Length;
 
-                                     // LogTool.Log("修复包后太短__" + count);
 
-                                     if (count < 6)
 
-                                     {
 
-                                         weiBaoBuffData = new byte[count];
 
-                                         // LogTool.Log("包太短222__" + count);
 
-                                         Array.Copy(buffData, currCount, weiBaoBuffData, 0, count);
 
-                                         break;
 
-                                     }
 
-                                     else
 
-                                     {
 
-                                         weiBaoBuffData = null;
 
-                                     }
 
-                                 }
 
-                                 else
 
-                                 {
 
-                                     if (count - currCount < 5)
 
-                                     {
 
-                                         weiBaoBuffData = new byte[count];
 
-                                         // LogTool.Log("包太短__" + count);
 
-                                         Array.Copy(buffData, currCount, weiBaoBuffData, 0, count);
 
-                                         break;
 
-                                     }
 
-                                 }
 
-                             }
 
-                             if (!isBufferData)
 
-                             {
 
-                                 sendType = buffData[currCount];
 
-                                 currCount++;
 
-                                 byte[] dataBuffLanl = new byte[4];
 
-                                 dataBuffLanl[0] = buffData[currCount];
 
-                                 currCount++;
 
-                                 dataBuffLanl[1] = buffData[currCount];
 
-                                 currCount++;
 
-                                 dataBuffLanl[2] = buffData[currCount];
 
-                                 currCount++;
 
-                                 dataBuffLanl[3] = buffData[currCount];
 
-                                 currCount++;
 
-                                 cdShort = (SocketTool.ByteToInt(dataBuffLanl));
 
-                                 // LogTool.Log("数据到来" + cdShort + "__" + count + "_" + sendType);
 
-                                 if ((currCount + cdShort) > count) //处理半包情况
 
-                                 {
 
-                                     lastBuffData = new byte[count - currCount];
 
-                                     lastCount = cdShort;
 
-                                     lastSendType = sendType;
 
-                                     Array.Copy(buffData, currCount, lastBuffData, 0, lastBuffData.Length);
 
-                                     // LogTool.Log("数据只有一半" + count + "__" + currCount + "___" + cdShort);
 
-                                     isBufferData = true;
 
-                                     break;
 
-                                 }
 
-                                 else
 
-                                 {
 
-                                     // LogTool.Log(currCount + "_收到长度:" + cdShort + "_Max" + count);
 
-                                     data = new byte[cdShort];
 
-                                     Array.Copy(buffData, currCount, data, 0, data.Length);
 
-                                 }
 
-                             }
 
-                             else if (lastCount - lastBuffData.Length > count)
 
-                             {
 
-                                 // LogTool.Log("数据只有一半的一半" + count + "__" + lastCount + "___" + lastBuffData.Length);
 
-                                 byte[] newLastBuffData = new byte[lastBuffData.Length + count];
 
-                                 Array.Copy(lastBuffData, 0, newLastBuffData, 0, lastBuffData.Length);
 
-                                 Array.Copy(buffData, 0, newLastBuffData, lastBuffData.Length, count);
 
-                                 lastBuffData = newLastBuffData;
 
-                                 break;
 
-                             }
 
-                             else if (lastBuffData != null) //处理半包情况
 
-                             {
 
-                                 isBufferData = false;
 
-                                 // LogTool.Log("修复半包" + lastCount + "__" + count + "___" +
 
-                                 //             (lastCount - lastBuffData.Length));
 
-                                 sendType = lastSendType;
 
-                                 data = new byte[lastCount];
 
-                                 cdShort = lastCount - lastBuffData.Length;
 
-                                 Array.Copy(lastBuffData, 0, data, 0, lastBuffData.Length);
 
-                                 Array.Copy(buffData, currCount, data, lastBuffData.Length, cdShort);
 
-                             }
 
-                             SendDataType sendDataType = (SendDataType)sendType;
 
-                             if (sendDataType == SendDataType.Data)
 
-                             {
 
-                                 using (MemoryStream compressedStream = new MemoryStream(data))
 
-                                 {
 
-                                     using (MemoryStream decompressedStream = new MemoryStream())
 
-                                     {
 
-                                         using (GZipStream gzipStream =
 
-                                                new GZipStream(compressedStream, CompressionMode.Decompress))
 
-                                         {
 
-                                             gzipStream.CopyTo(decompressedStream);
 
-                                         }
 
-                                         data = decompressedStream.ToArray();
 
-                                     }
 
-                                 }
 
-                             }
 
-                             switch (sendDataType)
 
-                             {
 
-                                 case SendDataType.ShakeHands:
 
-                                     IsConnection = true;
 
-                                     isAwaitReConnect = false;
 
-                                     _cTask.SetResult();
 
-                                     LogTool.Log("握手成功");
 
-                                     break;
 
-                                 case SendDataType.Data:
 
-                                     // CombatSynchronizeResponsePack combatSynchronizeResponse =
 
-                                     //     CombatSynchronizeResponsePack.Parser.ParseFrom(data);
 
-                                     // if (combatSynchronizeResponse == null)
 
-                                     // {
 
-                                     //     LogTool.Error("错误的实例化战斗" + data.Length);
 
-                                     // }
 
-                                     // else
 
-                                     // {
 
-                                     //     IsConnection = true;
 
-                                     //     isAwaitReConnect = false;
 
-                                     //     long t = System.DateTime.Now.Ticks;
 
-                                     //     // LogTool.Log("收包延迟" + (t - combatSynchronizeResponse.Time) / 10000);
 
-                                     //     // LogTool.Error("收到客户端消息" + combatSynchronizeRequest.CombatSynchronizeType);
 
-                                     //     client.AddCombatSynchronizeResponse(combatSynchronizeResponse);
 
-                                     // }
 
-                                     break;
 
-                             }
 
-                             currCount += cdShort;
 
-                             startIndex = currCount;
 
-                         }
 
-                     }
 
-                     catch (Exception e)
 
-                     {
 
-                         LogTool.Exception(e);
 
-                         // LogTool.Log("");
 
-                     }
 
-                 }
 
-                 catch (Exception e)
 
-                 {
 
-                     // LogTool.Log(e);
 
-                     break;
 
-                 }
 
-                 Thread.Sleep(1);
 
-             }
 
-             IsConnection = false;
 
-             disconnect = true;
 
-             LogTool.Log("服务器执行完毕");
 
-         }
 
-         public void SendToServer(SendDataType sendDataType, byte[] buffer)
 
-         {
 
-             byte[] mdata = null;
 
-             // LogTool.Log("回复消息" + buffer.Length);
 
-             mdata = new byte[buffer.Length + 5];
 
-             mdata[0] = (byte)sendDataType;
 
-             byte[] zcd = SocketTool.IntToByte(buffer.Length);
 
-             mdata[1] = zcd[0];
 
-             mdata[2] = zcd[1];
 
-             mdata[3] = zcd[2];
 
-             mdata[4] = zcd[3];
 
-             Array.Copy(buffer, 0, mdata, 5, buffer.Length);
 
-             try
 
-             {
 
-                 socket.Send(mdata);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LogTool.Exception(e);
 
-             }
 
-         }
 
-         public void Finish()
 
-         {
 
-             isFinish = true;
 
-         }
 
-         public void Dispose()
 
-         {
 
-             socket?.Close();
 
-             socket?.Dispose();
 
-             socket = null;
 
-             _udpClientThread = null;
 
-         }
 
-     }
 
- }
 
 
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