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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- public class ImageMoveContainer
 
- {
 
-     protected List<ImageMove> allImageMove = new List<ImageMove>();
 
-     public void AddACurve(Vector2 startPos, Vector2 target, float delay, float speed, GameObjectPool gameObjectPool,
 
-         AnimationCurve ui_showSize = null, AnimationCurve ui_moveSize = null, AnimationCurve ui_moveSpped = null)
 
-     {
 
-         ACurve aCurve = new ACurve();
 
-         CurveInfo curveInfo = new CurveInfo();
 
-         Vector3 p = startPos + (startPos - target).normalized * 1;
 
-         Vector3 moveTargetPos = new Vector3(p.x + Random.Range(-0, 0),
 
-             p.y + Random.Range(-0, 0));
 
-         Vector2 newStartPos = moveTargetPos;
 
-         curveInfo.t = newStartPos.x;
 
-         curveInfo.v = newStartPos.y;
 
-         curveInfo.BSLt = 0;
 
-         float x = Random.Range(-10, 10) * 30;
 
-         Vector3 normal = (target - newStartPos).normalized;
 
-         normal = new Vector3(Random.Range(-100, 100), Random.Range(-100, 100));
 
-         curveInfo.it = normal.x + x + curveInfo.t;
 
-         curveInfo.ot = normal.y + curveInfo.v + 10;
 
-         CurveInfo curveInfo2 = new CurveInfo();
 
-         curveInfo2.t = target.x;
 
-         curveInfo2.v = target.y;
 
-         Vector3 normal2 = (newStartPos - target).normalized;
 
-         curveInfo2.it = normal2.x + x + curveInfo2.t;
 
-         curveInfo2.ot = normal2.y + curveInfo2.v + 10;
 
-         curveInfo2.BSLt = 1;
 
-         aCurve.CurveInfos = new List<CurveInfo>();
 
-         aCurve.CurveInfos.Add(curveInfo);
 
-         aCurve.CurveInfos.Add(curveInfo2);
 
-         aCurve.CurveType = CurveType.BSL;
 
-         ImageMove currImageMove = new ImageMove();
 
-         currImageMove.SizeCurve = ui_moveSize;
 
-         currImageMove.moveSpeed = ui_moveSpped;
 
-         // currImageMove.ShowSizeCurve = ui_showSize;
 
-         // currImageMove.showSizeSpeed = 10;
 
-         // GameObjectPool gameObjectPool =
 
-         //     GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon, "moveIcon");
 
-         gameObjectPool.own.SetActive(false);
 
-         currImageMove.GameObjectPool = gameObjectPool;
 
-         // gameObjectPool.own.GetComponent<Image>().icon_name = itemConfig.icon;
 
-         currImageMove.transform = gameObjectPool.own.GetComponent<RectTransform>();
 
-         currImageMove.moveStartPos = startPos;
 
-       
 
-         // currImageMove.transform.SetParent(root);
 
-         currImageMove.transform.anchoredPosition = currImageMove.moveStartPos;
 
-         currImageMove.yanChi = delay;
 
-         currImageMove.speed = speed;
 
-         currImageMove.currAcur = aCurve;
 
-         allImageMove.Add(currImageMove);
 
-     }
 
-     public void RenderUpdateCallBack()
 
-     {
 
-         for (int i = 0; i < allImageMove.Count; i++)
 
-         {
 
-             ImageMove imageMove = allImageMove[i];
 
-             if (imageMove.Update())
 
-             {
 
-                 allImageMove.RemoveAt(i);
 
-                 i--;
 
-             }
 
-         }
 
-     }
 
-     public void Dispose()
 
-     {
 
-         for (int i = 0; i < allImageMove.Count; i++)
 
-         {
 
-             ImageMove imageMove = allImageMove[i];
 
-             GObjectPool.Instance.Recycle(imageMove.GameObjectPool);
 
-             allImageMove.RemoveAt(i);
 
-             i--;
 
-         }
 
-     }
 
- }
 
 
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