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							- using UnityEngine;
 
- using System.Collections;
 
- namespace TMPro.Examples
 
- {
 
-     
 
-     public class TextMeshSpawner : MonoBehaviour
 
-     {
 
-         public int SpawnType = 0;
 
-         public int NumberOfNPC = 12;
 
-         public Font TheFont;
 
-         private TextMeshProFloatingText floatingText_Script;
 
-         void Awake()
 
-         {
 
-         }
 
-         void Start()
 
-         {
 
-             for (int i = 0; i < NumberOfNPC; i++)
 
-             {
 
-                 if (SpawnType == 0)
 
-                 {
 
-                     // TextMesh Pro Implementation     
 
-                     //go.transform.localScale = new Vector3(2, 2, 2);
 
-                     GameObject go = new GameObject(); //"NPC " + i);
 
-                     go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
 
-                     //go.transform.position = new Vector3(0, 1.01f, 0);
 
-                     //go.renderer.castShadows = false;
 
-                     //go.renderer.receiveShadows = false;
 
-                     //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);
 
-                     TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
 
-                     //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
 
-                     //textMeshPro.anchor = AnchorPositions.Bottom;
 
-                     textMeshPro.fontSize = 96;
 
-                     textMeshPro.text = "!";
 
-                     textMeshPro.color = new Color32(255, 255, 0, 255);
 
-                     //textMeshPro.Text = "!";
 
-                     // Spawn Floating Text
 
-                     floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
 
-                     floatingText_Script.SpawnType = 0;
 
-                 }
 
-                 else
 
-                 {
 
-                     // TextMesh Implementation
 
-                     GameObject go = new GameObject(); //"NPC " + i);
 
-                     go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
 
-                     //go.transform.position = new Vector3(0, 1.01f, 0);
 
-                     TextMesh textMesh = go.AddComponent<TextMesh>();
 
-                     textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material;
 
-                     textMesh.font = TheFont;
 
-                     textMesh.anchor = TextAnchor.LowerCenter;
 
-                     textMesh.fontSize = 96;
 
-                     textMesh.color = new Color32(255, 255, 0, 255);
 
-                     textMesh.text = "!";
 
-                     // Spawn Floating Text
 
-                     floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
 
-                     floatingText_Script.SpawnType = 1;
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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