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							- using UnityEngine;
 
- using System.Collections;
 
- namespace TMPro.Examples
 
- {
 
-     
 
-     public class TMPro_InstructionOverlay : MonoBehaviour
 
-     {
 
-         public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight };
 
-         public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft;
 
-         private const string instructions = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel.";
 
-         private TextMeshPro m_TextMeshPro;
 
-         private TextContainer m_textContainer;
 
-         private Transform m_frameCounter_transform;
 
-         private Camera m_camera;
 
-         //private FpsCounterAnchorPositions last_AnchorPosition;
 
-         void Awake()
 
-         {
 
-             if (!enabled)
 
-                 return;
 
-             m_camera = Camera.main;
 
-             GameObject frameCounter = new GameObject("Frame Counter");
 
-             m_frameCounter_transform = frameCounter.transform;
 
-             m_frameCounter_transform.parent = m_camera.transform;
 
-             m_frameCounter_transform.localRotation = Quaternion.identity;
 
-             m_TextMeshPro = frameCounter.AddComponent<TextMeshPro>();
 
-             m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
 
-             m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
 
-             m_TextMeshPro.fontSize = 30;
 
-             m_TextMeshPro.isOverlay = true;
 
-             m_textContainer = frameCounter.GetComponent<TextContainer>();
 
-             Set_FrameCounter_Position(AnchorPosition);
 
-             //last_AnchorPosition = AnchorPosition;
 
-             m_TextMeshPro.text = instructions;
 
-         }
 
-         void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position)
 
-         {
 
-             switch (anchor_position)
 
-             {
 
-                 case FpsCounterAnchorPositions.TopLeft:
 
-                     //m_TextMeshPro.anchor = AnchorPositions.TopLeft;
 
-                     m_textContainer.anchorPosition = TextContainerAnchors.TopLeft;
 
-                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f));
 
-                     break;
 
-                 case FpsCounterAnchorPositions.BottomLeft:
 
-                     //m_TextMeshPro.anchor = AnchorPositions.BottomLeft;
 
-                     m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft;
 
-                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f));
 
-                     break;
 
-                 case FpsCounterAnchorPositions.TopRight:
 
-                     //m_TextMeshPro.anchor = AnchorPositions.TopRight;
 
-                     m_textContainer.anchorPosition = TextContainerAnchors.TopRight;
 
-                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f));
 
-                     break;
 
-                 case FpsCounterAnchorPositions.BottomRight:
 
-                     //m_TextMeshPro.anchor = AnchorPositions.BottomRight;
 
-                     m_textContainer.anchorPosition = TextContainerAnchors.BottomRight;
 
-                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f));
 
-                     break;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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