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							- using UnityEngine;
 
- using System.Collections;
 
- namespace TMPro.Examples
 
- {
 
-     
 
-     public class SimpleScript : MonoBehaviour
 
-     {
 
-         private TextMeshPro m_textMeshPro;
 
-         //private TMP_FontAsset m_FontAsset;
 
-         private const string label = "The <#0050FF>count is: </color>{0:2}";
 
-         private float m_frame;
 
-         void Start()
 
-         {
 
-             // Add new TextMesh Pro Component
 
-             m_textMeshPro = gameObject.AddComponent<TextMeshPro>();
 
-             m_textMeshPro.autoSizeTextContainer = true;
 
-             // Load the Font Asset to be used.
 
-             //m_FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TMP_FontAsset)) as TMP_FontAsset;
 
-             //m_textMeshPro.font = m_FontAsset;
 
-             // Assign Material to TextMesh Pro Component
 
-             //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material;
 
-             //m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON");
 
-             
 
-             // Set various font settings.
 
-             m_textMeshPro.fontSize = 48;
 
-             m_textMeshPro.alignment = TextAlignmentOptions.Center;
 
-             
 
-             //m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation.
 
-             //m_textMeshPro.enableAutoSizing = true;
 
-             //m_textMeshPro.characterSpacing = 0.2f;
 
-             //m_textMeshPro.wordSpacing = 0.1f;
 
-             //m_textMeshPro.enableCulling = true;
 
-             m_textMeshPro.enableWordWrapping = false;
 
-             //textMeshPro.fontColor = new Color32(255, 255, 255, 255);
 
-         }
 
-         void Update()
 
-         {
 
-             m_textMeshPro.SetText(label, m_frame % 1000);
 
-             m_frame += 1 * Time.deltaTime;
 
-         }
 
-     }
 
- }
 
 
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