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							- using UnityEngine;
 
- using System.Collections;
 
- using TMPro;
 
- public class EnvMapAnimator : MonoBehaviour {
 
-     //private Vector3 TranslationSpeeds;
 
-     public Vector3 RotationSpeeds;
 
-     private TMP_Text m_textMeshPro;
 
-     private Material m_material;
 
-     
 
-     void Awake()
 
-     {
 
-         //Debug.Log("Awake() on Script called.");
 
-         m_textMeshPro = GetComponent<TMP_Text>();
 
-         m_material = m_textMeshPro.fontSharedMaterial;
 
-     }
 
-     // Use this for initialization
 
- 	IEnumerator Start ()
 
-     {
 
-         Matrix4x4 matrix = new Matrix4x4(); 
 
-         
 
-         while (true)
 
-         {
 
-             //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
 
-              matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
 
-             m_material.SetMatrix("_EnvMatrix", matrix);
 
-             yield return null;
 
-         }
 
- 	}
 
- }
 
 
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