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							- using UnityEngine;
 
- using System.Collections;
 
- using UnityEngine.TextCore.LowLevel;
 
- namespace TMPro.Examples
 
- {
 
-     public class Benchmark03 : MonoBehaviour
 
-     {
 
-         public enum BenchmarkType { TMP_SDF_MOBILE = 0, TMP_SDF__MOBILE_SSD = 1, TMP_SDF = 2, TMP_BITMAP_MOBILE = 3, TEXTMESH_BITMAP = 4 }
 
-         public int NumberOfSamples = 100;
 
-         public BenchmarkType Benchmark;
 
-         public Font SourceFont;
 
-         void Awake()
 
-         {
 
-         }
 
-         void Start()
 
-         {
 
-             TMP_FontAsset fontAsset = null;
 
-             // Create Dynamic Font Asset for the given font file.
 
-             switch (Benchmark)
 
-             {
 
-                 case BenchmarkType.TMP_SDF_MOBILE:
 
-                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
 
-                     break;
 
-                 case BenchmarkType.TMP_SDF__MOBILE_SSD:
 
-                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
 
-                     fontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD");
 
-                     break;
 
-                 case BenchmarkType.TMP_SDF:
 
-                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
 
-                     fontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field");
 
-                     break;
 
-                 case BenchmarkType.TMP_BITMAP_MOBILE:
 
-                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256, AtlasPopulationMode.Dynamic);
 
-                     break;
 
-             }
 
-             for (int i = 0; i < NumberOfSamples; i++)
 
-             {
 
-                 switch (Benchmark)
 
-                 {
 
-                     case BenchmarkType.TMP_SDF_MOBILE:
 
-                     case BenchmarkType.TMP_SDF__MOBILE_SSD:
 
-                     case BenchmarkType.TMP_SDF:
 
-                     case BenchmarkType.TMP_BITMAP_MOBILE:
 
-                         {
 
-                             GameObject go = new GameObject();
 
-                             go.transform.position = new Vector3(0, 1.2f, 0);
 
-                             TextMeshPro textComponent = go.AddComponent<TextMeshPro>();
 
-                             textComponent.font = fontAsset;
 
-                             textComponent.fontSize = 128;
 
-                             textComponent.text = "@";
 
-                             textComponent.alignment = TextAlignmentOptions.Center;
 
-                             textComponent.color = new Color32(255, 255, 0, 255);
 
-                             if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE)
 
-                                 textComponent.fontSize = 132;
 
-                         }
 
-                         break;
 
-                     case BenchmarkType.TEXTMESH_BITMAP:
 
-                         {
 
-                             GameObject go = new GameObject();
 
-                             go.transform.position = new Vector3(0, 1.2f, 0);
 
-                             TextMesh textMesh = go.AddComponent<TextMesh>();
 
-                             textMesh.GetComponent<Renderer>().sharedMaterial = SourceFont.material;
 
-                             textMesh.font = SourceFont;
 
-                             textMesh.anchor = TextAnchor.MiddleCenter;
 
-                             textMesh.fontSize = 130;
 
-                             textMesh.color = new Color32(255, 255, 0, 255);
 
-                             textMesh.text = "@";
 
-                         }
 
-                         break;
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |