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							- using UnityEngine;
 
- using System.Collections;
 
- using UnityEngine.UI;
 
- namespace TMPro.Examples
 
- {
 
-     
 
-     public class Benchmark01_UGUI : MonoBehaviour
 
-     {
 
-         public int BenchmarkType = 0;
 
-         public Canvas canvas;
 
-         public TMP_FontAsset TMProFont;
 
-         public Font TextMeshFont;
 
-         private TextMeshProUGUI m_textMeshPro;
 
-         //private TextContainer m_textContainer;
 
-         private Text m_textMesh;
 
-         private const string label01 = "The <#0050FF>count is: </color>";
 
-         private const string label02 = "The <color=#0050FF>count is: </color>";
 
-         //private const string label01 = "TextMesh <#0050FF>Pro!</color>  The count is: {0}";
 
-         //private const string label02 = "Text Mesh<color=#0050FF>        The count is: </color>";
 
-         //private string m_string;
 
-         //private int m_frame;
 
-         private Material m_material01;
 
-         private Material m_material02;
 
-         IEnumerator Start()
 
-         {
 
-             if (BenchmarkType == 0) // TextMesh Pro Component
 
-             {
 
-                 m_textMeshPro = gameObject.AddComponent<TextMeshProUGUI>();
 
-                 //m_textContainer = GetComponent<TextContainer>();
 
-                 //m_textMeshPro.anchorDampening = true;
 
-                 if (TMProFont != null)
 
-                     m_textMeshPro.font = TMProFont;
 
-                 //m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this...           
 
-                 //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists.
 
-                 m_textMeshPro.fontSize = 48;
 
-                 m_textMeshPro.alignment = TextAlignmentOptions.Center;
 
-                 //m_textMeshPro.anchor = AnchorPositions.Center;
 
-                 m_textMeshPro.extraPadding = true;
 
-                 //m_textMeshPro.outlineWidth = 0.25f;
 
-                 //m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
 
-                 //m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
 
-                 //m_textMeshPro.lineJustification = LineJustificationTypes.Center;
 
-                 //m_textMeshPro.enableWordWrapping = true;    
 
-                 //m_textMeshPro.lineLength = 60;          
 
-                 //m_textMeshPro.characterSpacing = 0.2f;
 
-                 //m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
 
-                 m_material01 = m_textMeshPro.font.material;
 
-                 m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - BEVEL"); // Make sure the LiberationSans SDF exists before calling this...  
 
-             }
 
-             else if (BenchmarkType == 1) // TextMesh
 
-             {
 
-                 m_textMesh = gameObject.AddComponent<Text>();
 
-                 if (TextMeshFont != null)
 
-                 {
 
-                     m_textMesh.font = TextMeshFont;
 
-                     //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
 
-                 }
 
-                 else
 
-                 {
 
-                     //m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
 
-                     //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
 
-                 }
 
-                 m_textMesh.fontSize = 48;
 
-                 m_textMesh.alignment = TextAnchor.MiddleCenter;
 
-                 //m_textMesh.color = new Color32(255, 255, 0, 255);    
 
-             }
 
-             for (int i = 0; i <= 1000000; i++)
 
-             {
 
-                 if (BenchmarkType == 0)
 
-                 {
 
-                     m_textMeshPro.text = label01 + (i % 1000);
 
-                     if (i % 1000 == 999)
 
-                         m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01;
 
-                 }
 
-                 else if (BenchmarkType == 1)
 
-                     m_textMesh.text = label02 + (i % 1000).ToString();
 
-                 yield return null;
 
-             }
 
-             yield return null;
 
-         }
 
-         /*
 
-         void Update()
 
-         {
 
-             if (BenchmarkType == 0)
 
-             {
 
-                 m_textMeshPro.text = (m_frame % 1000).ToString();            
 
-             }
 
-             else if (BenchmarkType == 1)
 
-             {
 
-                 m_textMesh.text = (m_frame % 1000).ToString();
 
-             }
 
-             m_frame += 1;
 
-         }
 
-         */
 
-     }
 
- }
 
 
  |