| 123456789101112131415161718192021222324252627282930313233343536373839 | using System;using System.Collections;using System.Collections.Generic;using UnityEngine;namespace XNode.Examples.StateGraph {	public class StateNode : Node {		[Input] public Empty enter;		[Output] public Empty exit;		public void MoveNext() {			StateGraph fmGraph = graph as StateGraph;			if (fmGraph.current != this) {				Debug.LogWarning("Node isn't active");				return;			}			NodePort exitPort = GetOutputPort("exit");			if (!exitPort.IsConnected) {				Debug.LogWarning("Node isn't connected");				return;			}			StateNode node = exitPort.Connection.node as StateNode;			node.OnEnter();		}		public void OnEnter() {			StateGraph fmGraph = graph as StateGraph;			fmGraph.current = this;		}		[Serializable]		public class Empty { }	}}
 |