| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class FaBaoAttributeWidget 	{	  #region 自定义数据 	  private Text _Text_AttributeName;	  public Text Text_AttributeName	   {	   get{	      if (_Text_AttributeName == null)	       {	         _Text_AttributeName  = GetUIUnit<Text>("Text_AttributeName"); 	       }	      return _Text_AttributeName;	     }	   }	  private Text _Text_AttributeValue;	  public Text Text_AttributeValue	   {	   get{	      if (_Text_AttributeValue == null)	       {	         _Text_AttributeValue  = GetUIUnit<Text>("Text_AttributeValue"); 	       }	      return _Text_AttributeValue;	     }	   }	  private MyImage _Icon_AttributeIcon;	  public MyImage Icon_AttributeIcon	   {	   get{	      if (_Icon_AttributeIcon == null)	       {	         _Icon_AttributeIcon  = GetUIUnit<MyImage>("Icon_AttributeIcon"); 	       }	      return _Icon_AttributeIcon;	     }	   }	  private Text _Text_NextAttributeValue;	  public Text Text_NextAttributeValue	   {	   get{	      if (_Text_NextAttributeValue == null)	       {	         _Text_NextAttributeValue  = GetUIUnit<Text>("Text_NextAttributeValue"); 	       }	      return _Text_NextAttributeValue;	     }	   }	  private MyImage _Icon_Bj;	  public MyImage Icon_Bj	   {	   get{	      if (_Icon_Bj == null)	       {	         _Icon_Bj  = GetUIUnit<MyImage>("Icon_Bj"); 	       }	      return _Icon_Bj;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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