| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | using System.Linq;using Core.Language;using Excel2Json;using Fort23.Core;using Fort23.UTool;namespace Fort23.Mono{	[UIBinding(prefab = "DaoYouGuaJiWidget"  )]	public partial class DaoYouGuaJiWidget : UIComponent	{		private void Init()		{		}		public override void AddEvent()		{		}		public override void DelEvent()		{		}		public override void AddButtonEvent()		{		}		public void CustomInit(AccountFileInfo.DaoYouGuaiJiData daoYouGuaJiData)		{			AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == daoYouGuaJiData.daoyouDataID);			DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouGuaJiData.daoyouDataID);			Text_Name.text = LanguageManager.Instance.Text(daoyouModelConfig.name);			Text_GaiLv.text = PlayerManager.Instance.GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]) + "%";			if (TimeHelper.ClientNow() >= daoYouGuaJiData.leaveTime)			{				Text_State.text = "离开";			}			else			{				Text_State.text = "正在探索遗迹";			}			Text_Time.text = PlayerManager.TimeToHSM(daoYouGuaJiData.guajiTime/1000);		}	}}
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