| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 | using Animancer;using GameLogic.Combat.CombatTool;using UnityEngine;using UnityEngine.AI;namespace GameLogic.Combat.Hero.State{    public class CombatHeroFollowMoveState : CombatHeroStateBasic    {        protected Vector3 lasetTaregtPoint;        protected Vector3 lastMovePoint;        protected HeroPlayStateInfoBasic _transitionAsset;        public float defMoveSpeed;        public CombatHeroFollowMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)        {        }        public override bool IsUpdateLockTarget()        {            return false;        }        protected override void ProEnter()        {                  }        protected override void ProExit()        {               }        protected void SetNewPath(Vector3 taregtPos)        {                   }        protected override void ProUpdate(float t)        {                   }    }}
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