| 1234567891011121314151617181920212223242526272829 | using System;using Unity.Mathematics;using UnityEngine;namespace GameLogic.Combat.Hero.HeroGPU{    public class HeroGPUMono : MonoBehaviour    {              // public string monoName;        public Material Material;        public Mesh Mesh;        public Transform rootTrans;        public float4x4 animtionState= float4x4.identity;        public Color edgecolor;        public float edgeStength;        public float injuriedStrength;        private void OnEnable()        {            HeroGPURenderManager.Instance.AddHeroGpuRender(this);        }        private void OnDisable()        {            HeroGPURenderManager.Instance.RemoveHeroGpuRender(this);        }    }}
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