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							- #if !COMBAT_SERVER
 
- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using Animancer;
 
- using GameLogic.Combat.Hero.HeroGPU;
 
- using GameTimeLine.CustomizeTimeLogic;
 
- #if UNITY_EDITOR
 
- using GPUECSAnimationBaker.Engine.AnimatorSystem;
 
- using GPUECSAnimationBaker.Engine.Baker;
 
- using UnityEditor;
 
- #endif
 
- using UnityEngine;
 
- using UnityEngine.Playables;
 
- using UnityEngine.Timeline;
 
- using Object = UnityEngine.Object;
 
- public class SerializationTimeLineTool
 
- {
 
- #if UNITY_EDITOR
 
-     [MenuItem("CombatData/导出英雄timeLine数据")]
 
-     private static void SeveHeroTimeLine()
 
-     {
 
-         string _path = "Assets/Res/TimeLineAssets/";
 
-         string path = Application.dataPath + "/Art/ArtHero";
 
-         string[] filePaths = System.IO.Directory.GetFiles(path, "*", SearchOption.AllDirectories);
 
-         for (int i = 0;
 
-              i < filePaths.Length;
 
-              i++)
 
-         {
 
-             string p = filePaths[i];
 
-             if (p.Contains(".meta"))
 
-             {
 
-                 continue;
 
-             }
 
-             GameObject g2 = null;
 
-             try
 
-             {
 
-                 p = p.Replace(Application.dataPath, "Assets");
 
-                 GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(p);
 
-                 if (g == null)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 g2 = GameObject.Instantiate(g);
 
-                 PlayableDirector[] playableDirector = g2.transform.GetComponentsInChildren<PlayableDirector>(true);
 
-                 for (int j = 0; j < playableDirector.Length; j++)
 
-                 {
 
-                     SaveTimeLine(playableDirector[j], _path);
 
-                 }
 
-                 GameObject.DestroyImmediate(g2);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 if (g2 != null)
 
-                 {
 
-                     GameObject.DestroyImmediate(g2);
 
-                 }
 
-                 Debug.LogError(p);
 
-                 Debug.LogException(e);
 
-             }
 
-         }
 
-         Debug.Log("生成资源");
 
-         AssetDatabase.Refresh();
 
-         AssetDatabase.SaveAssets();
 
-     }
 
-     private static void SaveTimeLine(PlayableDirector playableDirector, string _path)
 
-     {
 
-         if (playableDirector == null || playableDirector.playableAsset == null)
 
-         {
 
-             return;
 
-         }
 
-         // g.SetActive(true);
 
-         playableDirector.RebuildGraph();
 
-         playableDirector.Play();
 
-         if (!playableDirector.playableGraph.IsValid())
 
-         {
 
-             playableDirector.RebuildGraph();
 
-         }
 
-         if (!playableDirector.playableGraph.IsValid())
 
-         {
 
-             Debug.LogError("没有playableGraph" + playableDirector);
 
-         }
 
-         // Debug.Log(playableDirector.playableGraph);
 
-         TimeLienData timeLienData = SerializationTimeLineTool.SerializationTimeLine(playableDirector);
 
-         timeLienData.heroName = playableDirector.gameObject.name;
 
-         string ctx = JsonManager.ToJson(timeLienData);
 
-         File.WriteAllText(_path + playableDirector.gameObject.name + "_TD.txt", ctx);
 
-         playableDirector.playableGraph.Destroy();
 
-     }
 
-     [MenuItem("CombatData/ 导美术英雄到战斗英雄里面")]
 
-     private static void ArtHeroToCombatHero()
 
-     {
 
-         string path = Application.dataPath + "/Art/ArtHero";
 
-         string[] filePaths = System.IO.Directory.GetFiles(path, "*", SearchOption.AllDirectories);
 
-         for (int i = 0;
 
-              i < filePaths.Length;
 
-              i++)
 
-         {
 
-             string p = filePaths[i];
 
-             if (p.Contains(".meta"))
 
-             {
 
-                 continue;
 
-             }
 
-             try
 
-             {
 
-                 p = p.Replace(Application.dataPath, "Assets");
 
-                 GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(p);
 
-                 if (g == null)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 // GameObject newObje= ()PrefabUtility.InstantiatePrefab(g);
 
-                 GameObject newObje = GameObject.Instantiate(g);
 
-                 newObje.name = g.name;
 
-                 // BoxCollider2D[] collider = newObje.GetComponentsInChildren<BoxCollider2D>(true);
 
-                 // for (int j = 0; j < collider.Length; j++)
 
-                 // {
 
-                 //     GameObject.DestroyImmediate(collider[j]);
 
-                 // }
 
-                 // CombatHeroEntityHitPointMono[] CombatHeroEntityHitPointMono =
 
-                 //     newObje.GetComponentsInChildren<CombatHeroEntityHitPointMono>(true);
 
-                 // for (int j = 0; j < CombatHeroEntityHitPointMono.Length; j++)
 
-                 // {
 
-                 //     GameObject.DestroyImmediate(CombatHeroEntityHitPointMono[j]);
 
-                 // }
 
-                 PlayableDirector[] playableDirector = newObje.transform.GetComponentsInChildren<PlayableDirector>();
 
-                 if (playableDirector != null)
 
-                 {
 
-                     for (int j = 0; j < playableDirector.Length; j++)
 
-                     {
 
-                         if (playableDirector[j].gameObject.name.Contains("_timeline"))
 
-                         {
 
-                             GameObject.DestroyImmediate(playableDirector[j].gameObject);
 
-                         }
 
-                         else
 
-                         {
 
-                             GameObject.DestroyImmediate(playableDirector[j]);
 
-                         }
 
-                     }
 
-                 }
 
-                 Transform t = newObje.transform.Find("timeline");
 
-                 if (t != null)
 
-                 {
 
-                     GameObject.DestroyImmediate(t.gameObject);
 
-                 }
 
-                 t = newObje.transform.Find("effect");
 
-                 if (t != null)
 
-                 {
 
-                     GameObject.DestroyImmediate(t.gameObject);
 
-                 }
 
-                 GpuEcsAnimationBakerBehaviour gpuEcsAnimationBakerBehaviour =
 
-                     newObje.GetComponent<GpuEcsAnimationBakerBehaviour>();
 
-                 string modeName = g.name;
 
-                 if (gpuEcsAnimationBakerBehaviour != null)
 
-                 {
 
-                     GameObject gpuEcsAnimator = gpuEcsAnimationBakerBehaviour.gpuEcsAnimator;
 
-                     if (gpuEcsAnimator != null)
 
-                     {
 
-                         SpecialDotMono[] SpecialDot = newObje.GetComponentsInChildren<SpecialDotMono>(true);
 
-                         for (int j = 0; j < SpecialDot.Length; j++)
 
-                         {
 
-                             SpecialDot[j].transform.SetParent(newObje.transform);
 
-                         }
 
-                         GameObject gpuEcsAni = GameObject.Instantiate(gpuEcsAnimator);
 
-                         GpuEcsAnimatedMeshBehaviour gpuEcsAnimatedMeshBehaviour =
 
-                             gpuEcsAni.transform.GetComponentInChildren<GpuEcsAnimatedMeshBehaviour>();
 
-                         gpuEcsAni.transform.SetParent(newObje.transform);
 
-                         gpuEcsAni.transform.localEulerAngles = gpuEcsAnimatedMeshBehaviour.transform.eulerAngles;
 
-                         gpuEcsAni.transform.localPosition = Vector3.zero;
 
-                         gpuEcsAni.transform.localScale = gpuEcsAnimatedMeshBehaviour.transform.lossyScale;
 
-                         MeshRenderer meshRenderer = gpuEcsAnimatedMeshBehaviour.GetComponent<MeshRenderer>();
 
-                         MeshFilter meshFilter = gpuEcsAnimatedMeshBehaviour.GetComponent<MeshFilter>();
 
-                         HeroGPUMono heroGPUMono = newObje.AddComponent<HeroGPUMono>();
 
-                         heroGPUMono.Material = meshRenderer.sharedMaterial;
 
-                         heroGPUMono.Mesh = meshFilter.sharedMesh;
 
-                         heroGPUMono.rootTrans = gpuEcsAni.transform;
 
-                         AnimancerComponent animancerComponent = newObje.GetComponent<AnimancerComponent>();
 
-                         Animator animator = newObje.GetComponent<Animator>();
 
-                         Object.DestroyImmediate(animancerComponent);
 
-                         Object.DestroyImmediate(animator);
 
-                         Object.DestroyImmediate(gpuEcsAnimationBakerBehaviour);
 
-                         for (int j = 0; j < gpuEcsAni.transform.childCount; j++)
 
-                         {
 
-                             GameObject child = gpuEcsAni.transform.GetChild(j).gameObject;
 
-                             GameObject.DestroyImmediate(child);
 
-                         }
 
-                         modeName += "_gpu";
 
-                         for (int j = 0; j < newObje.transform.childCount; j++)
 
-                         {
 
-                             GameObject child = newObje.transform.GetChild(j).gameObject;
 
-                             Collider collider = child.GetComponent<Collider>();
 
-                             SpecialDotMono specialDotMono = child.GetComponent<SpecialDotMono>();
 
-                             GpuEcsAnimatorBehaviour sGpuEcsAnimatorBehaviour =
 
-                                 child.GetComponent<GpuEcsAnimatorBehaviour>();
 
-                             if (collider == null && specialDotMono == null && sGpuEcsAnimatorBehaviour == null &&
 
-                                 !child.name.Equals("hp"))
 
-                             {
 
-                                 GameObject.DestroyImmediate(child);
 
-                                 j--;
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-                 PrefabUtility.SaveAsPrefabAssetAndConnect(newObje, "Assets/Res/CombatHero/" + modeName + ".prefab",
 
-                     InteractionMode.UserAction);
 
-                 GameObject.DestroyImmediate(newObje);
 
-                 AssetDatabase.ImportAsset("Assets/Res/CombatHero/" + modeName + ".prefab");
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 Debug.LogError(p);
 
-                 Debug.LogException(e);
 
-             }
 
-         }
 
-         Debug.Log("生成资源");
 
-         AssetDatabase.Refresh();
 
-         AssetDatabase.SaveAssets();
 
-     }
 
- #endif
 
-     public static TimeLienData SerializationTimeLine(PlayableDirector playableDirector)
 
-     {
 
-         TimeLienData timeLienData = new TimeLienData();
 
-         timeLienData.timeLineName= playableDirector.gameObject.name;
 
-         IEnumerable<PlayableBinding> allPlay = playableDirector.playableAsset.outputs;
 
-         foreach (PlayableBinding pb in allPlay)
 
-         {
 
-             TrackAsset playableAsset = pb.sourceObject as TrackAsset;
 
-             if (playableAsset != null)
 
-             {
 
-                 IEnumerable<TimelineClip> clips = playableAsset.GetClips();
 
-                 GroupTrack groupTrack = playableAsset.GetGroup();
 
-                 foreach (var valueClip in clips)
 
-                 {
 
-                     Object asset = valueClip.asset;
 
-                     Debug.Log(valueClip.asset);
 
-                     TimeLineAssetSerialization serialization = null;
 
-                     if (asset is AudioPlayableAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineAudioSeralization(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineAudioSeralization");
 
-                     }
 
-                     else if (asset is ActiveGameObjectPlayableAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineActiveGameObjectSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineActiveGameObjectSerializtion");
 
-                     }
 
-                     else if (asset is ControlPlayableAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLinePlayFxSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLinePlayFxSerializtion");
 
-                     }
 
-                     // else if (asset is SpineAnimationStateClip)
 
-                     // {
 
-                     //     serialization =
 
-                     //         new TimeLineSpineSeralization(playableDirector, groupTrack, valueClip);
 
-                     //     timeLienData.key.Add("TimeLineSpineSeralization");
 
-                     // }
 
-                     else if (asset is TimeLineSkillStartAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineSkillStartSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineSkillStartSerializtion");
 
-                     }
 
-                     else if (asset is TimeLineTriggerAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineTriggerSerialization(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineTriggerSerialization");
 
-                     }
 
-                     else if (asset is TimeLineEndSingAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineEndSingSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineEndSingSerializtion");
 
-                     }
 
-                     else if (asset is TimeLineCollisionTriggerAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineCollisionTriggerSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineCollisionTriggerSerializtion");
 
-                     }
 
-                     else if (asset is TimeLineCurveAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineCurveSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineCurveSerializtion");
 
-                     }
 
-                     else if (asset is CameraShakingAsset)
 
-                     {
 
-                         serialization =
 
-                             new CameraShakingSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("CameraShakingSerializtion");
 
-                     }
 
-                     else if (asset is TimeLineSkillPreparationAssets)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineSkillPreparationSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineSkillPreparationSerializtion");
 
-                     }
 
-                     else if (asset is TimeLinePlayEntityAnimtionAsset)
 
-                     {
 
-                         serialization =
 
-                             new TineLineAnimationPlayableSerialization(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TineLineAnimationPlayableSerialization");
 
-                     }
 
-                     else if (asset is TimeLineAlertAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineAlertSeriailztion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineAlertSeriailztion");
 
-                     }
 
-                     else if (asset is TimeLineFallAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineFallSeraliztion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineFallSeraliztion");
 
-                     }
 
-                     else if (asset is TimeLineMagicWeaponShowPointAsset)
 
-                     {
 
-                         serialization =
 
-                             new TimeLineMagicWeaponShowPointSerializtion(playableDirector, groupTrack, valueClip);
 
-                         timeLienData.key.Add("TimeLineMagicWeaponShowPointSerializtion");
 
-                     }
 
-                     else
 
-                     {
 
-                         if (!asset.GetType().ToString().Equals("UnityEngine.Timeline.ActivationPlayableAsset"))
 
-                         {
 
-                             Debug.LogWarning("这是一个目前不受支持的类型+" + asset.GetType().ToString() + "__" + groupTrack.name +
 
-                                              "___" + asset.name + "___" +
 
-                                              valueClip.start);
 
-                         }
 
-                         else
 
-                         {
 
-                             serialization =
 
-                                 new TimeLineMaxTimeSerializtion(playableDirector, groupTrack, valueClip);
 
-                             timeLienData.key.Add("TimeLineMaxTimeSerializtion");
 
-                         }
 
-                     }
 
-                     if (serialization == null) continue;
 
-                     timeLienData.value.Add(serialization.ToJson());
 
-                 }
 
-             }
 
-         }
 
-         return timeLienData;
 
-     }
 
- }
 
- #endif
 
 
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