- using CombatCore.SerializationTimeLine;
- using UnityEngine;
- [System.Serializable]
- public class TimeLineTriggerAsset : CustomizePlayableAsset
- {
- [Header("作用目标")] public FXTargetType targetEntityType;
- public TimeLineTriggerType tineLineTrigerType;
- [Header("触发额外数据")] public string tineLineTrigerData;
- }
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