TimeLineTriggerAsset.cs 335 B

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  1. using CombatCore.SerializationTimeLine;
  2. using UnityEngine;
  3. [System.Serializable]
  4. public class TimeLineTriggerAsset : CustomizePlayableAsset
  5. {
  6. [Header("作用目标")] public FXTargetType targetEntityType;
  7. public TimeLineTriggerType tineLineTrigerType;
  8. [Header("触发额外数据")] public string tineLineTrigerData;
  9. }