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- using System.Collections.Generic;
- using System.Linq;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Combat;
- using GameLogic.Combat.CombatTool;
- using Unity.Plastic.Newtonsoft.Json.Serialization;
- using UnityEngine;
- using Utility;
- using Random = UnityEngine.Random;
- public class EventSystemManager : Singleton<EventSystemManager>
- {
- List<EventConfig> eventConfigs = new List<EventConfig>();
- List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
- IDialogueMono dialogueMono;
- public AccountFileInfo.EventList CurrentEventList;
- public bool isTriggerEvent;
- List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
- List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
- public void CustomInit(IDialogueMono dialogueMono)
- {
- eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
- divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
- this.dialogueMono = dialogueMono;
- StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
- }
- private float timer = 0;
- private void Update()
- {
- timer += Time.deltaTime;
- if (timer > 1)
- {
- timer = 0;
- HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(1);
- if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
- {
- AccountFileInfo.Instance.playerData.divineSensePoint += 3;
- EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
- AccountFileInfo.Instance.SavePlayerData();
- }
- }
- }
- public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
- {
- DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
- HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(1);
- int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- if (count <= 0)
- {
- //神识值不够
- return null;
- }
- int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
- int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
- AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
- EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
- // 神识升级逻辑
- UpDivinesense();
- // AccountFileInfo.Instance.SavePlayerData();
- var eventConfigs = DetectEvents(bigMapId, count);
- if (eventConfigs == null || eventConfigs.Count == 0)
- return default;
- List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
- for (var i = 0; i < eventConfigs.Count; i++)
- {
- AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
- eventList.eventID = eventConfigs[i].ID;
- eventLists.Add(eventList);
- }
- return eventLists;
- }
- private void UpDivinesense()
- {
- for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
- {
- if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
- {
- AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
- AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
- }
- }
- AccountFileInfo.Instance.SavePlayerData();
- }
- private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
- {
- BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
- DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
- LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
- var triggeredEvents = new List<EventConfig>();
- for (int i = 0; i < eventCount; i++)
- {
- //先掉落出品质
- int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
- // 获取通用事件
- List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
- //神识场景事件
- List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
- if (candidateEvents.Count == 0 && globalEvents.Count == 0)
- {
- continue;
- }
- int randomValue1 = Random.Range(0, 101);
- //刷场景事件
- if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
- {
- int randomValue2 = Random.Range(0, candidateEvents.Count);
- triggeredEvents.Add(candidateEvents[randomValue2]);
- candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
- }
- else if (globalEvents.Count > 0)
- {
- int randomValue2 = Random.Range(0, globalEvents.Count);
- triggeredEvents.Add(globalEvents[randomValue2]);
- globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
- }
- }
- if (triggeredEvents.Count == 0)
- {
- LogTool.Error("没有可以触发的事件");
- return default;
- }
- return triggeredEvents;
- }
- /// <summary>
- /// 触发随机事件
- /// </summary>
- public void DetectRandomEvents()
- {
- if (isTriggerEvent)
- return;
- // 获取随机事件
- List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
- if (randomEvents.Count == 0)
- {
- LogTool.Warning("没有可以刷新的事件");
- return;
- }
- int idex = Random.Range(0, randomEvents.Count);
- TriggerEvent(randomEvents[idex]);
- }
- /// <summary>
- /// 触发事件
- /// </summary>
- public void TriggerEvent(EventConfig evt)
- {
- if (isTriggerEvent)
- return;
- isTriggerEvent = true;
- LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
- dialogueMono.ChangeComabtState(CombatController.idle);
- DialogueManager.Instance.StartDialogue(evt.EventType, evt.ID, () => { CompleteEvent(evt.ID); });
- }
- /// <summary>
- /// 触发事件
- /// </summary>
- public void TriggerEvent(AccountFileInfo.EventList evt)
- {
- if (isTriggerEvent)
- return;
- isTriggerEvent = true;
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
- LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
- int dialogueID = 0;
- if (evt.curStep == 0)
- {
- dialogueID = eventConfig.EventType;
- }
- else
- {
- dialogueID = evt.curStep;
- }
- CurrentEventList = evt;
- dialogueMono.ChangeComabtState(CombatController.idle);
- DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () => { CompleteEvent(); });
- }
- /// <summary>
- /// 检查事件是否满足触发条件。
- /// </summary>
- private bool CanTriggerEvent(int eventID)
- {
- var evt = eventConfigs.Find(e => e.ID == eventID);
- if (evt.ID == 0)
- return false;
- for (var i = 0; i < evt.EventConditionId?.Length; i++)
- {
- if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
- return false;
- }
- return true;
- }
- /// <summary>
- /// 检查单个触发条件。
- /// </summary>
- private bool CheckCondition(int conditionid, int EventVlaue)
- {
- //>=
- if (EventVlaue == 1)
- {
- }
- //=
- else if (EventVlaue == 2)
- {
- }
- // <=
- else if (EventVlaue == 3)
- {
- }
- return true;
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CompleteEvent(int eventID)
- {
- isTriggerEvent = false;
- LogTool.Log($"完成事件{eventID}");
- AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
- if (eventData == null)
- {
- eventData = new AccountFileInfo.EventData();
- eventData.eventID = eventID;
- }
- eventData.completeCount++;
- AccountFileInfo.Instance.playerData.events.Add(eventData);
- if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
- AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
- AccountFileInfo.Instance.SavePlayerData();
- dialogueMono.ChangeComabtState(CombatController.update);
- // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CompleteEvent()
- {
- isTriggerEvent = false;
- LogTool.Log($"完成事件{CurrentEventList.eventID}");
- AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == CurrentEventList.eventID);
- if (eventData == null)
- {
- eventData = new AccountFileInfo.EventData();
- eventData.eventID = CurrentEventList.eventID;
- }
- eventData.completeCount++;
- AccountFileInfo.Instance.playerData.events.Add(eventData);
- if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
- AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
- AccountFileInfo.Instance.playerData.eventList.Remove(CurrentEventList);
- AccountFileInfo.Instance.SavePlayerData();
- EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- dialogueMono.ChangeComabtState(CombatController.update);
- }
- }
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