EventSystemManager.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using Unity.Plastic.Newtonsoft.Json.Serialization;
  10. using UnityEngine;
  11. using Utility;
  12. using Random = UnityEngine.Random;
  13. public class EventSystemManager : Singleton<EventSystemManager>
  14. {
  15. List<EventConfig> eventConfigs = new List<EventConfig>();
  16. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  17. IDialogueMono dialogueMono;
  18. public AccountFileInfo.EventList CurrentEventList;
  19. public bool isTriggerEvent;
  20. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  21. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  22. public void CustomInit(IDialogueMono dialogueMono)
  23. {
  24. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  25. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  26. this.dialogueMono = dialogueMono;
  27. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  28. }
  29. private float timer = 0;
  30. private void Update()
  31. {
  32. timer += Time.deltaTime;
  33. if (timer > 1)
  34. {
  35. timer = 0;
  36. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(1);
  37. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  38. {
  39. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  40. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  41. AccountFileInfo.Instance.SavePlayerData();
  42. }
  43. }
  44. }
  45. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  46. {
  47. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  48. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(1);
  49. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  50. if (count <= 0)
  51. {
  52. //神识值不够
  53. return null;
  54. }
  55. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  56. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  57. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  58. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  59. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  60. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  61. // 神识升级逻辑
  62. UpDivinesense();
  63. // AccountFileInfo.Instance.SavePlayerData();
  64. var eventConfigs = DetectEvents(bigMapId, count);
  65. if (eventConfigs == null || eventConfigs.Count == 0)
  66. return default;
  67. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  68. for (var i = 0; i < eventConfigs.Count; i++)
  69. {
  70. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  71. eventList.eventID = eventConfigs[i].ID;
  72. eventLists.Add(eventList);
  73. }
  74. return eventLists;
  75. }
  76. private void UpDivinesense()
  77. {
  78. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  79. {
  80. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  81. {
  82. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  83. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  84. }
  85. }
  86. AccountFileInfo.Instance.SavePlayerData();
  87. }
  88. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  89. {
  90. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  91. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  92. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  93. var triggeredEvents = new List<EventConfig>();
  94. for (int i = 0; i < eventCount; i++)
  95. {
  96. //先掉落出品质
  97. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  98. // 获取通用事件
  99. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  100. //神识场景事件
  101. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  102. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  103. {
  104. continue;
  105. }
  106. int randomValue1 = Random.Range(0, 101);
  107. //刷场景事件
  108. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  109. {
  110. int randomValue2 = Random.Range(0, candidateEvents.Count);
  111. triggeredEvents.Add(candidateEvents[randomValue2]);
  112. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  113. }
  114. else if (globalEvents.Count > 0)
  115. {
  116. int randomValue2 = Random.Range(0, globalEvents.Count);
  117. triggeredEvents.Add(globalEvents[randomValue2]);
  118. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  119. }
  120. }
  121. if (triggeredEvents.Count == 0)
  122. {
  123. LogTool.Error("没有可以触发的事件");
  124. return default;
  125. }
  126. return triggeredEvents;
  127. }
  128. /// <summary>
  129. /// 触发随机事件
  130. /// </summary>
  131. public void DetectRandomEvents()
  132. {
  133. if (isTriggerEvent)
  134. return;
  135. // 获取随机事件
  136. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  137. if (randomEvents.Count == 0)
  138. {
  139. LogTool.Warning("没有可以刷新的事件");
  140. return;
  141. }
  142. int idex = Random.Range(0, randomEvents.Count);
  143. TriggerEvent(randomEvents[idex]);
  144. }
  145. /// <summary>
  146. /// 触发事件
  147. /// </summary>
  148. public void TriggerEvent(EventConfig evt)
  149. {
  150. if (isTriggerEvent)
  151. return;
  152. isTriggerEvent = true;
  153. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  154. dialogueMono.ChangeComabtState(CombatController.idle);
  155. DialogueManager.Instance.StartDialogue(evt.EventType, evt.ID, () => { CompleteEvent(evt.ID); });
  156. }
  157. /// <summary>
  158. /// 触发事件
  159. /// </summary>
  160. public void TriggerEvent(AccountFileInfo.EventList evt)
  161. {
  162. if (isTriggerEvent)
  163. return;
  164. isTriggerEvent = true;
  165. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  166. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  167. int dialogueID = 0;
  168. if (evt.curStep == 0)
  169. {
  170. dialogueID = eventConfig.EventType;
  171. }
  172. else
  173. {
  174. dialogueID = evt.curStep;
  175. }
  176. CurrentEventList = evt;
  177. dialogueMono.ChangeComabtState(CombatController.idle);
  178. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () => { CompleteEvent(); });
  179. }
  180. /// <summary>
  181. /// 检查事件是否满足触发条件。
  182. /// </summary>
  183. private bool CanTriggerEvent(int eventID)
  184. {
  185. var evt = eventConfigs.Find(e => e.ID == eventID);
  186. if (evt.ID == 0)
  187. return false;
  188. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  189. {
  190. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  191. return false;
  192. }
  193. return true;
  194. }
  195. /// <summary>
  196. /// 检查单个触发条件。
  197. /// </summary>
  198. private bool CheckCondition(int conditionid, int EventVlaue)
  199. {
  200. //>=
  201. if (EventVlaue == 1)
  202. {
  203. }
  204. //=
  205. else if (EventVlaue == 2)
  206. {
  207. }
  208. // <=
  209. else if (EventVlaue == 3)
  210. {
  211. }
  212. return true;
  213. }
  214. /// <summary>
  215. /// 完成事件
  216. /// </summary>
  217. /// <param name="eventID">事件ID</param>
  218. public void CompleteEvent(int eventID)
  219. {
  220. isTriggerEvent = false;
  221. LogTool.Log($"完成事件{eventID}");
  222. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  223. if (eventData == null)
  224. {
  225. eventData = new AccountFileInfo.EventData();
  226. eventData.eventID = eventID;
  227. }
  228. eventData.completeCount++;
  229. AccountFileInfo.Instance.playerData.events.Add(eventData);
  230. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  231. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  232. AccountFileInfo.Instance.SavePlayerData();
  233. dialogueMono.ChangeComabtState(CombatController.update);
  234. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  235. }
  236. /// <summary>
  237. /// 完成事件
  238. /// </summary>
  239. /// <param name="eventID">事件ID</param>
  240. public void CompleteEvent()
  241. {
  242. isTriggerEvent = false;
  243. LogTool.Log($"完成事件{CurrentEventList.eventID}");
  244. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == CurrentEventList.eventID);
  245. if (eventData == null)
  246. {
  247. eventData = new AccountFileInfo.EventData();
  248. eventData.eventID = CurrentEventList.eventID;
  249. }
  250. eventData.completeCount++;
  251. AccountFileInfo.Instance.playerData.events.Add(eventData);
  252. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  253. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  254. AccountFileInfo.Instance.playerData.eventList.Remove(CurrentEventList);
  255. AccountFileInfo.Instance.SavePlayerData();
  256. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  257. dialogueMono.ChangeComabtState(CombatController.update);
  258. }
  259. }