EventSystemManager.cs 4.8 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using Utility;
  6. using Random = UnityEngine.Random;
  7. public class EventSystemManager : Singleton<EventSystemManager>
  8. {
  9. List<EventConfig> eventConfigs = new List<EventConfig>();
  10. public void CustomInit()
  11. {
  12. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  13. }
  14. public List<EventConfig> DetectEvents(int bigMapId)
  15. {
  16. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  17. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  18. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
  19. //先掉落出品质
  20. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  21. // 获取通用事件
  22. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  23. //神识场景事件
  24. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  25. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  26. {
  27. LogTool.Error("没有可以刷新的事件");
  28. return default;
  29. }
  30. var triggeredEvents = new List<EventConfig>();
  31. for (int i = 0; i < divineSenseConfig.DetectEventCount; i++)
  32. {
  33. int randomValue1 = Random.Range(0, 101);
  34. //刷场景事件
  35. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  36. {
  37. int randomValue2 = Random.Range(0, candidateEvents.Count);
  38. triggeredEvents.Add(candidateEvents[randomValue2]);
  39. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  40. }
  41. else if (globalEvents.Count > 0)
  42. {
  43. int randomValue2 = Random.Range(0, globalEvents.Count);
  44. triggeredEvents.Add(globalEvents[randomValue2]);
  45. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  46. }
  47. }
  48. if (triggeredEvents.Count == 0)
  49. {
  50. LogTool.Error("没有可以触发的事件");
  51. return default;
  52. }
  53. return triggeredEvents;
  54. }
  55. /// <summary>
  56. /// 触发随机事件
  57. /// </summary>
  58. public void DetectRandomEvents()
  59. {
  60. // 获取随机事件
  61. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  62. if (randomEvents.Count == 0)
  63. {
  64. LogTool.Warning("没有可以刷新的事件");
  65. return;
  66. }
  67. int idex = Random.Range(1, randomEvents.Count);
  68. TriggerEvent(randomEvents[idex]);
  69. }
  70. /// <summary>
  71. /// 触发事件
  72. /// </summary>
  73. public void TriggerEvent(EventConfig evt)
  74. {
  75. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  76. DialogueManager.Instance.StartDialogue(evt.EventType, evt.ID,() =>
  77. {
  78. CompleteEvent(evt.ID);
  79. });
  80. }
  81. /// <summary>
  82. /// 检查事件是否满足触发条件。
  83. /// </summary>
  84. private bool CanTriggerEvent(int eventID)
  85. {
  86. var evt = eventConfigs.Find(e => e.ID == eventID);
  87. if (evt.ID == 0)
  88. return false;
  89. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  90. {
  91. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  92. return false;
  93. }
  94. return true;
  95. }
  96. /// <summary>
  97. /// 检查单个触发条件。
  98. /// </summary>
  99. private bool CheckCondition(int conditionid, int EventVlaue)
  100. {
  101. //>=
  102. if (EventVlaue == 1)
  103. {
  104. }
  105. //=
  106. else if (EventVlaue == 2)
  107. {
  108. }
  109. // <=
  110. else if (EventVlaue == 3)
  111. {
  112. }
  113. return true;
  114. }
  115. /// <summary>
  116. /// 完成事件
  117. /// </summary>
  118. /// <param name="eventID">事件ID</param>
  119. public void CompleteEvent(int eventID)
  120. {
  121. LogTool.Log($"完成事件{eventID}");
  122. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  123. if (eventData == null)
  124. {
  125. eventData = new AccountFileInfo.EventData();
  126. eventData.eventID = eventID;
  127. }
  128. eventData.completeCount++;
  129. AccountFileInfo.Instance.playerData.events.Add(eventData);
  130. AccountFileInfo.Instance.SavePlayerData();
  131. }
  132. }