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- #ifndef URP_INPUT_SPRITE_INCLUDED
- #define URP_INPUT_SPRITE_INCLUDED
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
- CBUFFER_START(UnityPerMaterial)
- float4 _MainTex_ST;
- half4 _Color;
- half _Cutoff;
- half _ShadowAlphaCutoff;
- half _Metallic;
- half _Glossiness;
- half _GlossMapScale;
- half _BumpScale;
- float _BlendAmount;
- float _Hue;
- float _Saturation;
- float _Brightness;
- half4 _OverlayColor;
- half4 _EmissionColor;
- float _EmissionPower;
- float4 _FixedNormal;
- float _RimPower;
- half4 _RimColor;
- CBUFFER_END
- #endif // URP_INPUT_SPRITE_INCLUDED
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