Spine-Input-Sprite-URP.hlsl 573 B

123456789101112131415161718192021222324252627282930313233343536
  1. #ifndef URP_INPUT_SPRITE_INCLUDED
  2. #define URP_INPUT_SPRITE_INCLUDED
  3. #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
  4. CBUFFER_START(UnityPerMaterial)
  5. float4 _MainTex_ST;
  6. half4 _Color;
  7. half _Cutoff;
  8. half _ShadowAlphaCutoff;
  9. half _Metallic;
  10. half _Glossiness;
  11. half _GlossMapScale;
  12. half _BumpScale;
  13. float _BlendAmount;
  14. float _Hue;
  15. float _Saturation;
  16. float _Brightness;
  17. half4 _OverlayColor;
  18. half4 _EmissionColor;
  19. float _EmissionPower;
  20. float4 _FixedNormal;
  21. float _RimPower;
  22. half4 _RimColor;
  23. CBUFFER_END
  24. #endif // URP_INPUT_SPRITE_INCLUDED