TimeLineSkillPreparationSerializtion.cs 641 B

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  1. #if !COMBAT_SERVER
  2. using UnityEngine.Playables;
  3. using UnityEngine.Timeline;
  4. #endif
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
  6. [System.Serializable]
  7. public class TimeLineSkillPreparationSerializtion : TimeLineAssetSerialization
  8. {
  9. public TimeLineSkillPreparationSerializtion()
  10. {
  11. }
  12. #if !COMBAT_SERVER
  13. public TimeLineSkillPreparationSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack, TimelineClip timelineClip) : base(groupTrack, timelineClip)
  14. {
  15. }
  16. #endif
  17. public override TimeLineEventLogicBasic CreateLogic()
  18. {
  19. return new TimeLineSkillPreparationLogic();
  20. }
  21. }