TimeLineFallSeraliztion.cs 598 B

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  1. #if !COMBAT_SERVER
  2. using UnityEngine.Playables;
  3. using UnityEngine.Timeline;
  4. #endif
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
  6. public class TimeLineFallSeraliztion : TimeLineAssetSerialization
  7. {
  8. public TimeLineFallSeraliztion()
  9. {
  10. }
  11. #if !COMBAT_SERVER
  12. public TimeLineFallSeraliztion(PlayableDirector playableDirector, GroupTrack groupTrack,
  13. TimelineClip timelineClip) : base(groupTrack, timelineClip)
  14. {
  15. }
  16. #endif
  17. public override TimeLineEventLogicBasic CreateLogic()
  18. {
  19. return new TimeLineFallLogic();
  20. }
  21. }