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- #if !COMBAT_SERVER
- using System;
- using System.Collections.Generic;
- using System.IO;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- using Object = UnityEngine.Object;
- public class SerializationTimeLineTool
- {
- #if UNITY_EDITOR
- [MenuItem("CombatData/导出英雄timeLine数据")]
- private static void SeveHeroTimeLine()
- {
- string _path = "Assets/Res/TimeLineAssets/";
- string path = Application.dataPath + "/Art/ArtHero";
- string[] filePaths = System.IO.Directory.GetFiles(path, "*", SearchOption.AllDirectories);
- for (int i = 0;
- i < filePaths.Length;
- i++)
- {
- string p = filePaths[i];
- if (p.Contains(".meta"))
- {
- continue;
- }
- GameObject g2 = null;
- try
- {
- p = p.Replace(Application.dataPath, "Assets");
- GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(p);
- g2 = GameObject.Instantiate(g);
- PlayableDirector playableDirector = g2.GetComponentInChildren<PlayableDirector>(true);
- if (playableDirector == null || playableDirector.playableAsset == null)
- {
- GameObject.DestroyImmediate(g2);
- continue;
- }
- // g.SetActive(true);
- playableDirector.RebuildGraph();
- playableDirector.Play();
- if (!playableDirector.playableGraph.IsValid())
- {
- playableDirector.RebuildGraph();
- }
- if (!playableDirector.playableGraph.IsValid())
- {
- Debug.LogError("没有playableGraph" + p);
- }
- // Debug.Log(playableDirector.playableGraph);
- TimeLienData timeLienData = SerializationTimeLineTool.SerializationTimeLine(playableDirector);
- timeLienData.heroName = g.name;
- string ctx = JsonManager.ToJson(timeLienData);
- File.WriteAllText(_path + g.name + "_TD.txt", ctx);
- playableDirector.playableGraph.Destroy();
- GameObject.DestroyImmediate(g2);
- }
- catch (Exception e)
- {
- if (g2 != null)
- {
- GameObject.DestroyImmediate(g2);
- }
- Debug.LogError(p);
- Debug.LogException(e);
- }
- }
- Debug.Log("生成资源");
- AssetDatabase.Refresh();
- AssetDatabase.SaveAssets();
- }
- [MenuItem("CombatData/ 导美术英雄到战斗英雄里面")]
- private static void ArtHeroToCombatHero()
- {
-
- string path = Application.dataPath + "/Art/ArtHero";
- string[] filePaths = System.IO.Directory.GetFiles(path, "*", SearchOption.AllDirectories);
- for (int i = 0;
- i < filePaths.Length;
- i++)
- {
- string p = filePaths[i];
- if (p.Contains(".meta"))
- {
- continue;
- }
- try
- {
- p = p.Replace(Application.dataPath, "Assets");
- GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(p);
- // GameObject newObje= ()PrefabUtility.InstantiatePrefab(g);
- GameObject newObje = GameObject.Instantiate(g);
- newObje.name = g.name;
- BoxCollider2D[] collider = newObje.GetComponentsInChildren<BoxCollider2D>(true);
- for (int j = 0; j < collider.Length; j++)
- {
- GameObject.DestroyImmediate(collider[j]);
- }
- // SpecialDot[] SpecialDot = newObje.GetComponentsInChildren<SpecialDot>(true);
- // for (int j = 0; j < SpecialDot.Length; j++)
- // {
- // GameObject.DestroyImmediate(SpecialDot[j]);
- // }
- // CombatHeroEntityHitPointMono[] CombatHeroEntityHitPointMono =
- // newObje.GetComponentsInChildren<CombatHeroEntityHitPointMono>(true);
- // for (int j = 0; j < CombatHeroEntityHitPointMono.Length; j++)
- // {
- // GameObject.DestroyImmediate(CombatHeroEntityHitPointMono[j]);
- // }
- PlayableDirector playableDirector= newObje.GetComponent<PlayableDirector>();
- if (playableDirector != null)
- {
- GameObject.DestroyImmediate(playableDirector);
- }
- Transform t = newObje.transform.Find("timeline");
- if (t != null)
- {
- GameObject.DestroyImmediate(t.gameObject);
- }
- t = newObje.transform.Find("effect");
- if (t != null)
- {
- GameObject.DestroyImmediate(t.gameObject);
- }
- PrefabUtility.SaveAsPrefabAssetAndConnect(newObje, "Assets/Res/CombatHero/" + g.name + ".prefab",
- InteractionMode.UserAction);
- GameObject.DestroyImmediate(newObje);
- AssetDatabase.ImportAsset("Assets/Res/CombatHero/" + g.name + ".prefab");
- }
- catch (Exception e)
- {
- Debug.LogError(p);
- Debug.LogException(e);
- }
- }
- Debug.Log("生成资源");
- AssetDatabase.Refresh();
- AssetDatabase.SaveAssets();
- }
-
- #endif
- public static TimeLienData SerializationTimeLine(PlayableDirector playableDirector)
- {
- TimeLienData timeLienData = new TimeLienData();
- IEnumerable<PlayableBinding> allPlay = playableDirector.playableAsset.outputs;
- foreach (PlayableBinding pb in allPlay)
- {
- TrackAsset playableAsset = pb.sourceObject as TrackAsset;
- if (playableAsset != null)
- {
- IEnumerable<TimelineClip> clips = playableAsset.GetClips();
- GroupTrack groupTrack = playableAsset.GetGroup();
-
- foreach (var valueClip in clips)
- {
- Object asset = valueClip.asset;
- Debug.Log(valueClip.asset);
- TimeLineAssetSerialization serialization = null;
- if (asset is AudioPlayableAsset)
- {
- serialization =
- new TimeLineAudioSeralization(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineAudioSeralization");
- }
- else if (asset is ActiveGameObjectPlayableAsset)
- {
- serialization =
- new TimeLineActiveGameObjectSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineActiveGameObjectSerializtion");
- }
- else if (asset is ControlPlayableAsset)
- {
- serialization =
- new TimeLinePlayFxSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLinePlayFxSerializtion");
- }
- // else if (asset is SpineAnimationStateClip)
- // {
- // serialization =
- // new TimeLineSpineSeralization(playableDirector, groupTrack, valueClip);
- // timeLienData.key.Add("TimeLineSpineSeralization");
- // }
- else if (asset is TimeLineSkillStartAsset)
- {
- serialization =
- new TimeLineSkillStartSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineSkillStartSerializtion");
- }
- else if (asset is TimeLineTriggerAsset)
- {
- serialization =
- new TimeLineTriggerSerialization(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineTriggerSerialization");
- }
- else if (asset is TimeLineEndSingAsset)
- {
- serialization =
- new TimeLineEndSingSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineEndSingSerializtion");
- }
- else if (asset is TimeLineCollisionTriggerAsset)
- {
- serialization =
- new TimeLineCollisionTriggerSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineCollisionTriggerSerializtion");
- }
- else if (asset is TimeLineCurveAsset)
- {
- serialization =
- new TimeLineCurveSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineCurveSerializtion");
- }
- else if (asset is CameraShakingAsset)
- {
- serialization =
- new CameraShakingSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("CameraShakingSerializtion");
- }
- else if (asset is TimeLineSkillPreparationAssets)
- {
- serialization =
- new TimeLineSkillPreparationSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineSkillPreparationSerializtion");
- }
- else if (asset is TimeLinePlayEntityAnimtionAsset)
- {
- serialization =
- new TineLineAnimationPlayableSerialization(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TineLineAnimationPlayableSerialization");
- }
- else if (asset is TimeLineAlertAsset)
- {
- serialization =
- new TimeLineAlertSeriailztion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineAlertSeriailztion");
- }
- else if (asset is TimeLineFallAsset)
- {
- serialization =
- new TimeLineFallSeraliztion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineFallSeraliztion");
- }
- else
- {
- if (!asset.GetType().ToString().Equals("UnityEngine.Timeline.ActivationPlayableAsset"))
- {
- Debug.LogWarning("这是一个目前不受支持的类型+" + asset.GetType().ToString() + "__" + groupTrack.name + "___" + asset.name + "___" +
- valueClip.start);
- }
- else
- {
- serialization =
- new TimeLineMaxTimeSerializtion(playableDirector, groupTrack, valueClip);
- timeLienData.key.Add("TimeLineMaxTimeSerializtion");
- }
- }
- if (serialization == null) continue;
- timeLienData.value.Add(serialization.ToJson());
- }
- }
- }
- return timeLienData;
- }
- }
- #endif
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