- using UnityEngine;
- public class TimeLineAlertAsset : CustomizePlayableAsset
- {
- // [SerializeField] [Header("预警区域")] public ExposedReference<GameObject> GameObject;
- [Header("预警区域GUID")] public string pointGuid;
- [Header("预警类型")] public TimeLineAlertSeriailztion.TimeLineAlertType alertType;
- [Header("查找敌人")] public bool isFindEnemy = true;
- [Header("查找队友")] public bool isFindMyHero;
- [Header("前方角度")] public int angle;
- // [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;
- }
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