CombatScenesNodeConfig.cs 293 B

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  1. using UnityEngine;
  2. namespace GameLogic.CombatScenesTool
  3. {
  4. /// <summary>
  5. /// 配置场景区域的怪物位置
  6. /// </summary>
  7. public class CombatScenesNodeConfig : MonoBehaviour
  8. {
  9. public Transform[] monsterPoint;
  10. // public Transform heroStartPos;
  11. }
  12. }