CombatCalculateTool.cs 1.6 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using GameLogic.Combat.Hero;
  5. using Utility;
  6. namespace GameLogic.Combat.CombatTool
  7. {
  8. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  9. {
  10. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  11. TriggerData triggerData, HarmType harmType = HarmType.Null)
  12. {
  13. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  14. attType, triggerData, harmType);
  15. }
  16. /// <summary>
  17. /// 造成伤害
  18. /// </summary>n
  19. /// <param name="source">攻击方</param>
  20. /// <param name="target">被攻击方</param>
  21. /// <param name="att">伤害值</param>
  22. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  23. AttType attType, TriggerData triggerData,
  24. HarmType harmType = HarmType.Default)
  25. {
  26. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  27. harmReturnInfo.source = source;
  28. harmReturnInfo.target = target;
  29. harmReturnInfo.att = att;
  30. harmReturnInfo.attType = attType;
  31. harmReturnInfo.harmType = harmType;
  32. harmReturnInfo.triggerData = triggerData;
  33. if (target.combatHeroEntity.isDie)
  34. {
  35. return harmReturnInfo;
  36. }
  37. target.combatHeroEntity.HeroHurt(harmReturnInfo);
  38. return harmReturnInfo;
  39. }
  40. }
  41. }