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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- [System.Serializable, NodeMenuItem("Operations/Sub")]
- public class SubNode : BaseNode
- {
- [Input(name = "A")]
- public float inputA;
- [Input(name = "B")]
- public float inputB;
- [Output(name = "Out")]
- public float output;
- public override string name => "Sub";
- protected override void Process()
- {
- output = inputA - inputB;
- }
- }
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