TimeLineEndSingLogic.cs 987 B

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  1. using Fort23.UTool;
  2. #if !COMBAT_SERVER
  3. using UnityEngine;
  4. #endif
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  6. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  7. {
  8. public class TimeLineEndSingLogic : TimeLineEventLogicBasic
  9. {
  10. protected override void ProSetCombatInfo()
  11. {
  12. }
  13. protected override void ProEnter()
  14. {
  15. ITimeLineEndSing timeLineEndSing =
  16. _timeLineTriggerEntity as ITimeLineEndSing;
  17. if (timeLineEndSing != null)
  18. {
  19. LogTool.Log("技能结束");
  20. timeLineEndSing.TimeLineEndSing(timeLineAssetSerialization.groupName);
  21. }
  22. }
  23. protected override void ProLeave()
  24. {
  25. }
  26. protected override void ProTimeUpdate()
  27. {
  28. }
  29. protected override void ProBreakTimeLine()
  30. {
  31. }
  32. protected override void ProDispose()
  33. {
  34. }
  35. }
  36. }