SubStatusBasic.cs 888 B

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  1. using System;
  2. namespace GameLogic.Combat.Hero.SubStatus
  3. {
  4. public class SubStatusBasic : IDisposable
  5. {
  6. public ShowBaiscEntity CombatHeroEntity;
  7. public void Init(ShowBaiscEntity combatHeroEntity)
  8. {
  9. CombatHeroEntity = combatHeroEntity;
  10. ProInit();
  11. }
  12. public virtual string IsGetStateName()
  13. {
  14. return null;
  15. }
  16. protected virtual void ProInit()
  17. {
  18. }
  19. public void Update(float t)
  20. {
  21. ProUpdate(t);
  22. }
  23. protected virtual void ProUpdate(float t)
  24. {
  25. }
  26. public void Dispose()
  27. {
  28. CombatHeroEntity.CombatAIBasic.RemoveSubStatus(this);
  29. ProDispose();
  30. CombatHeroEntity = null;
  31. }
  32. protected virtual void ProDispose()
  33. {
  34. }
  35. }
  36. }