AddUseGongFaEventData.cs 431 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero.Turntable;
  3. using GameLogic.Combat.Skill;
  4. namespace Common.Utility.CombatEvent
  5. {
  6. public class AddUseGongFaEventData : EventDataBasic<AddUseGongFaEventData>
  7. {
  8. public SkillBasic SkillBasic;
  9. public SkillSlots SkillSlots;
  10. protected override void ProDispose()
  11. {
  12. SkillBasic = null;
  13. SkillSlots = null;
  14. }
  15. }
  16. }