StartStopSkinnedMeshRendererScript.cs 517 B

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  1. using GPUECSAnimationBaker.Engine.AnimatorSystem;
  2. using Unity.Collections;
  3. using Unity.Entities;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. namespace GPUECSAnimationBaker.Samples.SampleScenes._0_Basics
  7. {
  8. public class StartStopSkinnedMeshRendererScript : MonoBehaviour
  9. {
  10. public Animator animator;
  11. public void StartAnimation()
  12. {
  13. animator.enabled = true;
  14. }
  15. public void StopAnimation()
  16. {
  17. animator.enabled = false;
  18. }
  19. }
  20. }