123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- public class TextureArrayCreatorAsset : ScriptableObject
- {
- #pragma warning disable
- [SerializeField]
- private int m_selectedSize = 4;
- [SerializeField]
- private bool m_lockRatio = true;
- [SerializeField]
- private int m_sizeX = 512;
- [SerializeField]
- private int m_sizeY = 512;
- [SerializeField]
- private bool m_tex3DMode = false;
- [SerializeField]
- private bool m_linearMode = false;
- [SerializeField]
- private bool m_mipMaps = true;
- [SerializeField]
- private TextureWrapMode m_wrapMode = TextureWrapMode.Repeat;
- [SerializeField]
- private FilterMode m_filterMode = FilterMode.Bilinear;
- [SerializeField]
- private int m_anisoLevel = 1;
- [SerializeField]
- private TextureFormat m_selectedFormatEnum = TextureFormat.ARGB32;
- [SerializeField]
- private int m_quality = 100;
- [SerializeField]
- private string m_folderPath = "Assets/";
- [SerializeField]
- private string m_fileName = "NewTextureArray";
- [SerializeField]
- private bool m_filenameChanged = false;
- [SerializeField]
- private List<Texture2D> m_allTextures = new List<Texture2D>();
- public int SelectedSize { get { return m_selectedSize; } }
- public int SizeX { get { return m_sizeX; } }
- public int SizeY { get { return m_sizeY; } }
- public bool Tex3DMode { get { return m_tex3DMode; } }
- public bool LinearMode { get { return m_linearMode; } }
- public bool MipMaps { get { return m_mipMaps; } }
- public TextureWrapMode WrapMode { get { return m_wrapMode; } }
- public FilterMode FilterMode { get { return m_filterMode; } }
- public int AnisoLevel { get { return m_anisoLevel; } }
- public TextureFormat SelectedFormatEnum { get { return m_selectedFormatEnum; } }
- public int Quality { get { return m_quality; } }
- public string FolderPath { get { return m_folderPath; } }
- public string FileName { get { return m_fileName; } }
- public List<Texture2D> AllTextures { get { return m_allTextures; } }
- #pragma warning restore
- }
- }
|