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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using System.Reflection;
- using System.Globalization;
- using UnityEngine;
- using UnityEditor;
- using AmplifyShaderEditor;
- namespace AmplifyShaderEditor
- {
- [CustomEditor( typeof( Shader ) )]
- internal class CustomShaderInspector : Editor
- {
- internal class Styles
- {
- public static Texture2D errorIcon = EditorGUIUtilityEx.LoadIcon( "console.erroricon.sml" );
- public static Texture2D warningIcon = EditorGUIUtilityEx.LoadIcon( "console.warnicon.sml" );
- #if UNITY_2020_1_OR_NEWER
- public static GUIContent togglePreprocess = EditorGUIUtilityEx.TextContent( "Preprocess only|Show preprocessor output instead of compiled shader code" );
- #if UNITY_2020_2_OR_NEWER
- public static GUIContent toggleStripLineDirective = EditorGUIUtility.TrTextContent( "Strip #line directives", "Strip #line directives from preprocessor output" );
- #endif
- #endif
- public static GUIContent showSurface = EditorGUIUtilityEx.TextContent( "Show generated code|Show generated code of a surface shader" );
- public static GUIContent showFF = EditorGUIUtilityEx.TextContent( "Show generated code|Show generated code of a fixed function shader" );
- public static GUIContent showCurrent = new GUIContent( "Compile and show code | ▾" );
- public static GUIStyle messageStyle = "CN StatusInfo";
- public static GUIStyle evenBackground = "CN EntryBackEven";
- public static GUIContent no = EditorGUIUtilityEx.TextContent( "no" );
- public static GUIContent builtinShader = EditorGUIUtilityEx.TextContent( "Built-in shader" );
- public static GUIContent arrayValuePopupButton = EditorGUIUtilityEx.TextContent( "..." );
- }
- #if UNITY_2020_1_OR_NEWER
- private static bool s_PreprocessOnly = false;
- #if UNITY_2020_2_OR_NEWER
- private static bool s_StripLineDirectives = true;
- #endif
- #endif
- private const float kSpace = 5f;
- const float kValueFieldWidth = 200.0f;
- const float kArrayValuePopupBtnWidth = 25.0f;
- private static readonly string[] kPropertyTypes = new string[]
- {
- "Color: ",
- "Vector: ",
- "Float: ",
- "Range: ",
- "Texture: "
- };
- private static readonly string[] kTextureTypes = new string[]
- {
- "No Texture?: ",
- "1D?: ",
- "2D: ",
- "3D: ",
- "Cube: ",
- "2DArray: ",
- "Any texture: "
- };
- private static readonly int kErrorViewHash = "ShaderErrorView".GetHashCode();
- private Vector2 m_ScrollPosition = Vector2.zero;
- private PreviewRenderUtility m_previewRenderUtility;
- private Material m_material;
- private Mesh m_previewMesh;
- private Vector2 m_mouseDelta;
- private Transform m_cameraTransform;
- private bool m_allowOpenInCanvas = true;
- private static int m_sliderHashCode = -1;
- private const float MaxDeltaY = 90;
- private const int DefaultMouseSpeed = 1;
- private const int ShiftMouseSpeed = 3;
- private const float DeltaMultiplier = 135f;
- private void ValidateData()
- {
- if ( m_previewRenderUtility == null )
- {
- m_previewRenderUtility = new PreviewRenderUtility();
- m_cameraTransform = m_previewRenderUtility.camera.transform;
- m_cameraTransform.position = new Vector3( 0, 0, -4 );
- m_cameraTransform.rotation = Quaternion.identity;
- }
- if ( m_material == null )
- {
- m_material = new Material( target as Shader );
- m_material.hideFlags = HideFlags.DontSave;
- }
- if ( m_previewMesh == null )
- {
- m_previewMesh = Resources.GetBuiltinResource<Mesh>( "Sphere.fbx" );
- }
- if ( m_sliderHashCode < 0 )
- {
- "Slider".GetHashCode();
- }
- }
- public override bool HasPreviewGUI()
- {
- ValidateData();
- return true;
- }
- public static Vector2 CheckMouseMovement( Vector2 scrollPosition, Rect position )
- {
- int controlID = GUIUtility.GetControlID( m_sliderHashCode, FocusType.Passive );
- Event current = Event.current;
- switch ( current.GetTypeForControl( controlID ) )
- {
- case EventType.MouseDown:
- {
- if ( position.Contains( current.mousePosition ) && position.width > 50f )
- {
- GUIUtility.hotControl = controlID;
- current.Use();
- EditorGUIUtility.SetWantsMouseJumping( 1 );
- }
- }
- break;
- case EventType.MouseUp:
- {
- if ( GUIUtility.hotControl == controlID )
- {
- GUIUtility.hotControl = 0;
- }
- EditorGUIUtility.SetWantsMouseJumping( 0 );
- }
- break;
- case EventType.MouseDrag:
- {
- if ( GUIUtility.hotControl == controlID )
- {
- scrollPosition -= DeltaMultiplier * current.delta * ( float ) ( ( current.shift ) ? ShiftMouseSpeed : DefaultMouseSpeed ) / Mathf.Min( position.width, position.height );
- scrollPosition.y = Mathf.Clamp( scrollPosition.y, -MaxDeltaY, MaxDeltaY );
- current.Use();
- }
- }
- break;
- }
- return scrollPosition;
- }
- public override void OnPreviewGUI( Rect r, GUIStyle background )
- {
- m_mouseDelta = CheckMouseMovement( m_mouseDelta, r );
- if ( Event.current.type == EventType.Repaint )
- {
- m_previewRenderUtility.BeginPreview( r, background );
- Texture resultRender = m_previewRenderUtility.EndPreview();
- m_previewRenderUtility.DrawMesh( m_previewMesh, Matrix4x4.identity, m_material, 0 );
- m_cameraTransform.rotation = Quaternion.Euler( new Vector3( -m_mouseDelta.y, -m_mouseDelta.x, 0 ) );
- m_cameraTransform.position = m_cameraTransform.forward * -8f;
- m_previewRenderUtility.camera.Render();
- GUI.DrawTexture( r, resultRender, ScaleMode.StretchToFill, false );
- }
- }
- void OnDestroy()
- {
- CleanUp();
- }
- public void OnDisable()
- {
- CleanUp();
- if( m_SrpCompatibilityCheckMaterial != null )
- {
- GameObject.DestroyImmediate( m_SrpCompatibilityCheckMaterial );
- }
- }
- void CleanUp()
- {
- if( m_previewRenderUtility != null )
- {
- m_previewRenderUtility.Cleanup();
- m_previewRenderUtility = null;
- }
- if( m_previewMesh != null )
- {
- Resources.UnloadAsset( m_previewMesh );
- m_previewMesh = null;
- }
- if( m_previewRenderUtility != null )
- {
- m_previewRenderUtility.Cleanup();
- m_previewRenderUtility = null;
- }
- m_material = null;
- }
- private Material m_SrpCompatibilityCheckMaterial = null;
- public Material srpCompatibilityCheckMaterial
- {
- get
- {
- if( m_SrpCompatibilityCheckMaterial == null )
- {
- m_SrpCompatibilityCheckMaterial = new Material( target as Shader );
- }
- return m_SrpCompatibilityCheckMaterial;
- }
- }
- public virtual void OnEnable()
- {
- Shader s = this.target as Shader;
- if( s!= null )
- ShaderUtilEx.FetchCachedErrors( s );
- m_allowOpenInCanvas = IOUtils.IsASEShader( s );
- }
- private static string GetPropertyType( Shader s, int index )
- {
- UnityEditor.ShaderUtil.ShaderPropertyType propertyType = UnityEditor.ShaderUtil.GetPropertyType( s, index );
- if ( propertyType == UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv )
- {
- return CustomShaderInspector.kTextureTypes[ ( int ) UnityEditor.ShaderUtil.GetTexDim( s, index ) ];
- }
- return CustomShaderInspector.kPropertyTypes[ ( int ) propertyType ];
- }
- public override void OnInspectorGUI()
- {
- Shader shader = this.target as Shader;
- if ( shader == null )
- {
- return;
- }
- GUI.enabled = true;
- GUILayout.Space( 3 );
- GUILayout.BeginHorizontal();
- {
- GUI.enabled = m_allowOpenInCanvas;
- if ( GUILayout.Button( "Open in Shader Editor" ) )
- {
- ASEPackageManagerHelper.SetupLateShader( shader );
- }
- GUI.enabled = true;
- if ( GUILayout.Button( "Open in Text Editor" ) )
- {
- if( UIUtils.IsUnityNativeShader( shader ) )
- {
- Debug.LogWarningFormat( "Action not allowed. Attempting to load the native {0} shader into Text Editor", shader.name );
- }
- else
- {
- AssetDatabase.OpenAsset( shader, 1 );
- }
- }
- }
- GUILayout.EndHorizontal();
- GUILayout.Space( 5 );
- EditorGUI.indentLevel = 0;
- this.ShowShaderCodeArea( shader );
- if ( shader.isSupported )
- {
- EditorGUILayout.LabelField( "Cast shadows", ( !ShaderUtilEx.HasShadowCasterPass( shader ) ) ? "no" : "yes", new GUILayoutOption[ 0 ] );
- EditorGUILayout.LabelField( "Render queue", ShaderUtilEx.GetRenderQueue( shader ).ToString( System.Globalization.CultureInfo.InvariantCulture ), new GUILayoutOption[ 0 ] );
- EditorGUILayout.LabelField( "LOD", ShaderUtilEx.GetLOD( shader ).ToString( System.Globalization.CultureInfo.InvariantCulture ), new GUILayoutOption[ 0 ] );
- EditorGUILayout.LabelField( "Ignore projector", ( !ShaderUtilEx.DoesIgnoreProjector( shader ) ) ? "no" : "yes", new GUILayoutOption[ 0 ] );
- string label;
- switch ( ShaderEx.GetDisableBatching( shader ) )
- {
- case DisableBatchingType.False:
- label = "no";
- break;
- case DisableBatchingType.True:
- label = "yes";
- break;
- case DisableBatchingType.WhenLODFading:
- label = "when LOD fading is on";
- break;
- default:
- label = "unknown";
- break;
- }
- EditorGUILayout.LabelField( "Disable batching", label, new GUILayoutOption[ 0 ] );
- ShowKeywords( shader );
- srpCompatibilityCheckMaterial.SetPass( 0 );
- int shaderActiveSubshaderIndex = ShaderUtilEx.GetShaderActiveSubshaderIndex( shader );
- int sRPBatcherCompatibilityCode = ShaderUtilEx.GetSRPBatcherCompatibilityCode( shader, shaderActiveSubshaderIndex );
- string label2 = ( sRPBatcherCompatibilityCode != 0 ) ? "not compatible" : "compatible";
- EditorGUILayout.LabelField( "SRP Batcher", label2 );
- if( sRPBatcherCompatibilityCode != 0 )
- {
- EditorGUILayout.HelpBox( ShaderUtilEx.GetSRPBatcherCompatibilityIssueReason( shader, shaderActiveSubshaderIndex, sRPBatcherCompatibilityCode ), MessageType.Info );
- }
- CustomShaderInspector.ShowShaderProperties( shader );
- }
- }
- private void ShowKeywords( Shader s )
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.PrefixLabel( "Keywords", EditorStyles.miniButton );
- Rect buttonRect = GUILayoutUtility.GetRect( Styles.arrayValuePopupButton, GUI.skin.button, GUILayout.MinWidth( kValueFieldWidth ) );
- buttonRect.width = kArrayValuePopupBtnWidth;
- if( GUI.Button( buttonRect, Styles.arrayValuePopupButton, EditorStyles.miniButton ) )
- {
- var globalKeywords = ShaderUtilEx.GetShaderGlobalKeywords( s );
- var localKeywords = ShaderUtilEx.GetShaderLocalKeywords( s );
- PopupWindow.Show( buttonRect, new KeywordsPopup( globalKeywords, localKeywords, 150.0f ) );
- }
- EditorGUILayout.EndHorizontal();
- }
- private void ShowShaderCodeArea( Shader s )
- {
- CustomShaderInspector.ShowSurfaceShaderButton( s );
- CustomShaderInspector.ShowFixedFunctionShaderButton( s );
- this.ShowCompiledCodeButton( s );
- this.ShowShaderErrors( s );
- }
- private static void ShowShaderProperties( Shader s )
- {
- GUILayout.Space( 5f );
- GUILayout.Label( "Properties:", EditorStyles.boldLabel, new GUILayoutOption[ 0 ] );
- int propertyCount = UnityEditor.ShaderUtil.GetPropertyCount( s );
- for ( int i = 0; i < propertyCount; i++ )
- {
- string propertyName = UnityEditor.ShaderUtil.GetPropertyName( s, i );
- string label = CustomShaderInspector.GetPropertyType( s, i ) + UnityEditor.ShaderUtil.GetPropertyDescription( s, i );
- EditorGUILayout.LabelField( propertyName, label, new GUILayoutOption[ 0 ] );
- }
- }
- internal static void ShaderErrorListUI( UnityEngine.Object shader, ShaderError[] errors, ref Vector2 scrollPosition )
- {
- int num = errors.Length;
- GUILayout.Space( 5f );
- GUILayout.Label( string.Format( "Errors ({0}):", num ), EditorStyles.boldLabel, new GUILayoutOption[ 0 ] );
- int controlID = GUIUtility.GetControlID( CustomShaderInspector.kErrorViewHash, FocusType.Passive );
- float minHeight = Mathf.Min( ( float ) num * 20f + 40f, 150f );
- scrollPosition = GUILayout.BeginScrollView( scrollPosition, GUISkinEx.GetCurrentSkin().box, new GUILayoutOption[]
- {
- GUILayout.MinHeight(minHeight)
- } );
- EditorGUIUtility.SetIconSize( new Vector2( 16f, 16f ) );
- float height = CustomShaderInspector.Styles.messageStyle.CalcHeight( EditorGUIUtilityEx.TempContent( CustomShaderInspector.Styles.errorIcon ), 100f );
- Event current = Event.current;
- for ( int i = 0; i < num; i++ )
- {
- Rect controlRect = EditorGUILayout.GetControlRect( false, height, new GUILayoutOption[ 0 ] );
- string message = errors[ i ].message;
- string platform = errors[ i ].platform;
- bool flag = errors[ i ].warning != 0;
- string lastPathNameComponent = FileUtilEx.GetLastPathNameComponent( errors[ i ].file );
- int line = errors[ i ].line;
- if ( current.type == EventType.MouseDown && current.button == 0 && controlRect.Contains( current.mousePosition ) )
- {
- GUIUtility.keyboardControl = controlID;
- if ( current.clickCount == 2 )
- {
- string file = errors[ i ].file;
- UnityEngine.Object @object = ( !string.IsNullOrEmpty( file ) ) ? AssetDatabase.LoadMainAssetAtPath( file ) : null;
- AssetDatabase.OpenAsset( @object ?? shader, line );
- GUIUtility.ExitGUI();
- }
- current.Use();
- }
- if ( current.type == EventType.ContextClick && controlRect.Contains( current.mousePosition ) )
- {
- current.Use();
- GenericMenu genericMenu = new GenericMenu();
- int errorIndex = i;
- genericMenu.AddItem( new GUIContent( "Copy error text" ), false, delegate
- {
- string text = errors[ errorIndex ].message;
- if ( !string.IsNullOrEmpty( errors[ errorIndex ].messageDetails ) )
- {
- text += '\n';
- text += errors[ errorIndex ].messageDetails;
- }
- EditorGUIUtility.systemCopyBuffer = text;
- } );
- genericMenu.ShowAsContext();
- }
- if ( current.type == EventType.Repaint && ( i & 1 ) == 0 )
- {
- GUIStyle evenBackground = CustomShaderInspector.Styles.evenBackground;
- evenBackground.Draw( controlRect, false, false, false, false );
- }
- Rect rect = controlRect;
- rect.xMin = rect.xMax;
- if ( line > 0 )
- {
- GUIContent content;
- if ( string.IsNullOrEmpty( lastPathNameComponent ) )
- {
- content = EditorGUIUtilityEx.TempContent( line.ToString( System.Globalization.CultureInfo.InvariantCulture ) );
- }
- else
- {
- content = EditorGUIUtilityEx.TempContent( lastPathNameComponent + ":" + line.ToString( System.Globalization.CultureInfo.InvariantCulture ) );
- }
- Vector2 vector = EditorStyles.miniLabel.CalcSize( content );
- rect.xMin -= vector.x;
- GUI.Label( rect, content, EditorStyles.miniLabel );
- rect.xMin -= 2f;
- if ( rect.width < 30f )
- {
- rect.xMin = rect.xMax - 30f;
- }
- }
- Rect position = rect;
- position.width = 0f;
- if ( platform.Length > 0 )
- {
- GUIContent content2 = EditorGUIUtilityEx.TempContent( platform );
- Vector2 vector2 = EditorStyles.miniLabel.CalcSize( content2 );
- position.xMin -= vector2.x;
- Color contentColor = GUI.contentColor;
- GUI.contentColor = new Color( 1f, 1f, 1f, 0.5f );
- GUI.Label( position, content2, EditorStyles.miniLabel );
- GUI.contentColor = contentColor;
- position.xMin -= 2f;
- }
- Rect position2 = controlRect;
- position2.xMax = position.xMin;
- GUI.Label( position2, EditorGUIUtilityEx.TempContent( message, ( !flag ) ? CustomShaderInspector.Styles.errorIcon : CustomShaderInspector.Styles.warningIcon ), CustomShaderInspector.Styles.messageStyle );
- }
- EditorGUIUtility.SetIconSize( Vector2.zero );
- GUILayout.EndScrollView();
- }
- ShaderMessage[] m_ShaderMessages;
- private void ShowShaderErrors( Shader s )
- {
- if( Event.current.type == EventType.Layout )
- {
- int n = ShaderUtil.GetShaderMessageCount( s );
- m_ShaderMessages = null;
- if( n >= 1 )
- {
- m_ShaderMessages = ShaderUtil.GetShaderMessages( s );
- }
- }
- if( m_ShaderMessages == null )
- return;
- ShaderInspectorEx.ShaderErrorListUI( s, m_ShaderMessages, ref this.m_ScrollPosition );
- }
- private void ShowCompiledCodeButton( Shader s )
- {
- #if UNITY_2020_1_OR_NEWER
- using( new EditorGUI.DisabledScope( !EditorSettings.cachingShaderPreprocessor ) )
- {
- s_PreprocessOnly = EditorGUILayout.Toggle( Styles.togglePreprocess, s_PreprocessOnly );
- #if UNITY_2020_2_OR_NEWER
- if( s_PreprocessOnly )
- {
- s_StripLineDirectives = EditorGUILayout.Toggle( Styles.toggleStripLineDirective, s_StripLineDirectives );
- }
- #endif
- }
- #endif
- EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
- EditorGUILayout.PrefixLabel( "Compiled code", EditorStyles.miniButton );
- bool hasCode = ShaderUtilEx.HasShaderSnippets( s ) || ShaderUtilEx.HasSurfaceShaders( s ) || ShaderUtilEx.HasFixedFunctionShaders( s );
- if( hasCode )
- {
- GUIContent showCurrent = Styles.showCurrent;
- Rect rect = GUILayoutUtility.GetRect( showCurrent, EditorStyles.miniButton, new GUILayoutOption[]
- {
- GUILayout.ExpandWidth(false)
- } );
- Rect position = new Rect( rect.xMax - 16f, rect.y, 16f, rect.height );
- if( EditorGUIEx.ButtonMouseDown( position, GUIContent.none, FocusType.Passive, GUIStyle.none ) )
- {
- Rect last = GUILayoutUtilityEx.TopLevel_GetLast();
- PopupWindow.Show( last, (PopupWindowContent)Activator.CreateInstance( System.Type.GetType( "UnityEditor.ShaderInspectorPlatformsPopup, UnityEditor" ), new object[] { s } ) );
- GUIUtility.ExitGUI();
- }
- if( GUI.Button( rect, showCurrent, EditorStyles.miniButton ) )
- {
- #if UNITY_2020_1
- ShaderUtilEx.OpenCompiledShader( s, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0, s_PreprocessOnly );
- #elif UNITY_2020_2_OR_NEWER
- ShaderUtilEx.OpenCompiledShader( s, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0, s_PreprocessOnly, s_StripLineDirectives );
- #else
- ShaderUtilEx.OpenCompiledShader( s, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0 );
- #endif
- GUIUtility.ExitGUI();
- }
- }
- else
- {
- GUILayout.Button( "none (precompiled shader)", GUI.skin.label, new GUILayoutOption[ 0 ] );
- }
- EditorGUILayout.EndHorizontal();
- }
- private static void ShowSurfaceShaderButton( Shader s )
- {
- bool flag = ShaderUtilEx.HasSurfaceShaders( s );
- EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
- EditorGUILayout.PrefixLabel( "Surface shader", EditorStyles.miniButton );
- if ( flag )
- {
- if ( !( AssetImporter.GetAtPath( AssetDatabase.GetAssetPath( s ) ) == null ) )
- {
- if ( GUILayout.Button( CustomShaderInspector.Styles.showSurface, EditorStyles.miniButton, new GUILayoutOption[]
- {
- GUILayout.ExpandWidth(false)
- } ) )
- {
- ShaderUtilEx.OpenParsedSurfaceShader( s );
- GUIUtility.ExitGUI();
- }
- }
- else
- {
- GUILayout.Button( CustomShaderInspector.Styles.builtinShader, GUI.skin.label, new GUILayoutOption[ 0 ] );
- }
- }
- else
- {
- GUILayout.Button( CustomShaderInspector.Styles.no, GUI.skin.label, new GUILayoutOption[ 0 ] );
- }
- EditorGUILayout.EndHorizontal();
- }
- private static void ShowFixedFunctionShaderButton( Shader s )
- {
- bool flag = ShaderUtilEx.HasFixedFunctionShaders( s );
- EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
- EditorGUILayout.PrefixLabel( "Fixed function", EditorStyles.miniButton );
- if ( flag )
- {
- if ( !( AssetImporter.GetAtPath( AssetDatabase.GetAssetPath( s ) ) == null ) )
- {
- if ( GUILayout.Button( CustomShaderInspector.Styles.showFF, EditorStyles.miniButton, new GUILayoutOption[]
- {
- GUILayout.ExpandWidth(false)
- } ) )
- {
- ShaderUtilEx.OpenGeneratedFixedFunctionShader( s );
- GUIUtility.ExitGUI();
- }
- }
- else
- {
- GUILayout.Button( CustomShaderInspector.Styles.builtinShader, GUI.skin.label, new GUILayoutOption[ 0 ] );
- }
- }
- else
- {
- GUILayout.Button( CustomShaderInspector.Styles.no, GUI.skin.label, new GUILayoutOption[ 0 ] );
- }
- EditorGUILayout.EndHorizontal();
- }
- }
- internal class KeywordsPopup : PopupWindowContent
- {
- private Vector2 m_ScrollPos = Vector2.zero;
- private string[] m_GlobalKeywords;
- private string[] m_LocalKeywords;
- private bool m_GlobalKeywordsExpended;
- private bool m_LocalKeywordsExpended;
- private float m_WindowWidth;
- private static readonly GUIStyle m_Style = EditorStyles.miniLabel;
- public KeywordsPopup( string[] globalKeywords, string[] localKeywords, float windowWidth )
- {
- m_GlobalKeywords = globalKeywords;
- m_LocalKeywords = localKeywords;
- m_GlobalKeywordsExpended = true;
- m_LocalKeywordsExpended = true;
- m_WindowWidth = windowWidth;
- }
- public override Vector2 GetWindowSize()
- {
- var numValues = m_GlobalKeywords.Length + m_LocalKeywords.Length + 2;
- var lineHeight = m_Style.lineHeight + m_Style.padding.vertical + m_Style.margin.top;
- return new Vector2( m_WindowWidth, Math.Min( lineHeight * numValues, 250.0f ) );
- }
- public override void OnGUI( Rect rect )
- {
- m_ScrollPos = EditorGUILayout.BeginScrollView( m_ScrollPos );
- m_GlobalKeywordsExpended = KeywordsFoldout( m_GlobalKeywordsExpended, "Global Keywords", m_GlobalKeywords );
- m_LocalKeywordsExpended = KeywordsFoldout( m_LocalKeywordsExpended, "Local Keywords", m_LocalKeywords );
- EditorGUILayout.EndScrollView();
- }
- private bool KeywordsFoldout( bool expended, string name, string[] values )
- {
- expended = EditorGUILayout.Foldout( expended, name, true, m_Style );
- if( expended )
- {
- EditorGUI.indentLevel++;
- for( int i = 0; i < values.Length; ++i )
- {
- EditorGUILayout.LabelField( values[ i ], m_Style );
- }
- EditorGUI.indentLevel--;
- }
- return expended;
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // UNITY EDITOR EXTENSIONS
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- public enum DisableBatchingType
- {
- False,
- True,
- WhenLODFading
- }
- public struct ShaderError
- {
- public string message;
- public string messageDetails;
- public string platform;
- public string file;
- public int line;
- public int warning;
- }
- public static class EditorGUIUtilityEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.EditorGUIUtility, UnityEditor" ) : type; } }
- public static Texture2D LoadIcon( string icon )
- {
- return ( Texture2D ) EditorGUIUtilityEx.Type.InvokeMember( "LoadIcon", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { icon } );
- }
- public static GUIContent TextContent( string t )
- {
- return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TextContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t } );
- }
- internal static GUIContent TempContent( string t )
- {
- return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t } );
- }
- internal static GUIContent TempContent( Texture i )
- {
- return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { i } );
- }
- internal static GUIContent TempContent( string t, Texture i )
- {
- return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t, i } );
- }
- }
- public static class GUILayoutUtilityEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.GUILayoutUtility, UnityEngine" ) : type; } }
- public static Rect TopLevel_GetLast()
- {
- System.Type guiLayoutGroup = System.Type.GetType( "UnityEngine.GUILayoutGroup, UnityEngine" );
- var topLevel = GUILayoutUtilityEx.Type.GetProperty( "topLevel", BindingFlags.NonPublic | BindingFlags.Static ).GetValue( null, null );
- return ( Rect ) guiLayoutGroup.InvokeMember( "GetLast", BindingFlags.Public | BindingFlags.Instance | BindingFlags.InvokeMethod, null, topLevel, new object[] { } );
- }
- }
- public static class ShaderEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.Shader, UnityEngine" ) : type; } }
- public static DisableBatchingType GetDisableBatching( Shader s )
- {
- return ( DisableBatchingType ) ShaderEx.Type.GetProperty( "disableBatching", BindingFlags.NonPublic | BindingFlags.Instance ).GetValue( s, new object[ 0 ] );
- }
- }
- public static class ShaderUtilEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderUtil, UnityEditor" ) : type; } }
- public static void OpenParsedSurfaceShader( Shader s )
- {
- ShaderUtilEx.Type.InvokeMember( "OpenParsedSurfaceShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static void OpenGeneratedFixedFunctionShader( Shader s )
- {
- ShaderUtilEx.Type.InvokeMember( "OpenGeneratedFixedFunctionShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- #if UNITY_2020_1
- public static void OpenCompiledShader( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants, bool preprocessOnly )
- {
- ShaderUtilEx.Type.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants, preprocessOnly } );
- }
- #elif UNITY_2020_2_OR_NEWER
- public static void OpenCompiledShader( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants, bool preprocessOnly, bool stripLineDirectives )
- {
- ShaderUtilEx.Type.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants, preprocessOnly, stripLineDirectives } );
- }
- #else
- public static void OpenCompiledShader( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants )
- {
- ShaderUtilEx.Type.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants } );
- }
- #endif
- public static void FetchCachedErrors( Shader s )
- {
- ShaderUtilEx.Type.InvokeMember( "FetchCachedMessages", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static string[] GetShaderGlobalKeywords( Shader s )
- {
- return ShaderUtilEx.Type.InvokeMember( "GetShaderGlobalKeywords", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } ) as string[];
- }
- public static string[] GetShaderLocalKeywords( Shader s )
- {
- return ShaderUtilEx.Type.InvokeMember( "GetShaderLocalKeywords", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } ) as string[];
- }
- public static int GetShaderErrorCount( Shader s )
- {
- return ShaderUtil.GetShaderMessageCount( s );
- }
- public static int GetAvailableShaderCompilerPlatforms()
- {
- return (int)ShaderUtilEx.Type.InvokeMember( "GetAvailableShaderCompilerPlatforms", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { } );
- }
- public static ShaderError[] GetShaderErrors( Shader s )
- {
- System.Type shaderErrorType = System.Type.GetType( "UnityEditor.ShaderError, UnityEditor" );
- var errorList = ( System.Collections.IList ) ShaderUtilEx.Type.InvokeMember( "GetShaderErrors", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- FieldInfo messageField = shaderErrorType.GetField( "message", BindingFlags.Public | BindingFlags.Instance );
- FieldInfo messageDetailsField = shaderErrorType.GetField( "messageDetails", BindingFlags.Public | BindingFlags.Instance );
- FieldInfo platformField = shaderErrorType.GetField( "platform", BindingFlags.Public | BindingFlags.Instance );
- FieldInfo fileField = shaderErrorType.GetField( "file", BindingFlags.Public | BindingFlags.Instance );
- FieldInfo lineField = shaderErrorType.GetField( "line", BindingFlags.Public | BindingFlags.Instance );
- FieldInfo warningField = shaderErrorType.GetField( "warning", BindingFlags.Public | BindingFlags.Instance );
- ShaderError[] errors = new ShaderError[ errorList.Count ];
- for ( int i = 0; i < errorList.Count; i++ )
- {
- errors[ i ].message = ( string ) messageField.GetValue( errorList[ i ] );
- errors[ i ].messageDetails = ( string ) messageDetailsField.GetValue( errorList[ i ] );
- errors[ i ].platform = ( string ) platformField.GetValue( errorList[ i ] );
- errors[ i ].file = ( string ) fileField.GetValue( errorList[ i ] );
- errors[ i ].line = ( int ) lineField.GetValue( errorList[ i ] );
- errors[ i ].warning = ( int ) warningField.GetValue( errorList[ i ] );
- }
- return errors;
- }
- public static bool HasShaderSnippets( Shader s )
- {
- return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasShaderSnippets", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static bool HasSurfaceShaders( Shader s )
- {
- return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasSurfaceShaders", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static bool HasFixedFunctionShaders( Shader s )
- {
- return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasFixedFunctionShaders", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static bool HasShadowCasterPass( Shader s )
- {
- return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasShadowCasterPass", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static int GetRenderQueue( Shader s )
- {
- return ( int ) ShaderUtilEx.Type.InvokeMember( "GetRenderQueue", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static int GetLOD( Shader s )
- {
- return ( int ) ShaderUtilEx.Type.InvokeMember( "GetLOD", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static bool DoesIgnoreProjector( Shader s )
- {
- return ( bool ) ShaderUtilEx.Type.InvokeMember( "DoesIgnoreProjector", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static int GetShaderActiveSubshaderIndex( Shader s )
- {
- return (int)ShaderUtilEx.Type.InvokeMember( "GetShaderActiveSubshaderIndex", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
- }
- public static int GetSRPBatcherCompatibilityCode( Shader s, int subShaderIdx )
- {
- return (int)ShaderUtilEx.Type.InvokeMember( "GetSRPBatcherCompatibilityCode", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s, subShaderIdx } );
- }
- public static string GetSRPBatcherCompatibilityIssueReason( Shader s, int subShaderIdx, int err )
- {
- return (string)ShaderUtilEx.Type.InvokeMember( "GetSRPBatcherCompatibilityIssueReason", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s, subShaderIdx, err } );
- }
- }
- public static class FileUtilEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.FileUtil, UnityEditor" ) : type; } }
- public static string GetLastPathNameComponent( string path )
- {
- return ( string ) FileUtilEx.Type.InvokeMember( "GetLastPathNameComponent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { path } );
- }
- }
- public static class ShaderInspectorEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderInspector, UnityEditor" ) : type; } }
- public static void ShaderErrorListUI( UnityEngine.Object shader, ShaderMessage[] messages, ref Vector2 scrollPosition )
- {
- Type.InvokeMember( "ShaderErrorListUI", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, messages, scrollPosition } );
- }
- }
- public static class GUISkinEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.GUISkin, UnityEngine" ) : type; } }
- public static GUISkin GetCurrentSkin()
- {
- return ( GUISkin ) GUISkinEx.Type.GetField( "current", BindingFlags.NonPublic | BindingFlags.Static ).GetValue( null );
- }
- }
- public static class EditorGUIEx
- {
- public static System.Type Type = typeof( EditorGUI );
- public static bool ButtonMouseDown( Rect position, GUIContent content, FocusType focusType, GUIStyle style )
- {
- return EditorGUI.DropdownButton( position, content, focusType, style );
- }
- public static float kObjectFieldMiniThumbnailHeight
- {
- get
- {
- return (float)EditorGUIEx.Type.InvokeMember( "kObjectFieldMiniThumbnailHeight", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.GetField, null, null, new object[] {} );
- }
- }
- public static float kSingleLineHeight
- {
- get
- {
- return (float)EditorGUIEx.Type.InvokeMember( "kSingleLineHeight", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.GetField, null, null, new object[] { } );
- }
- }
- public static Gradient GradientField( Rect position, Gradient gradient )
- {
- return EditorGUI.GradientField( position, gradient );
- }
- }
- internal static class EditorGUILayoutEx
- {
- public static System.Type Type = typeof( EditorGUILayout );
- public static Gradient GradientField( Gradient value, params GUILayoutOption[] options )
- {
- return EditorGUILayout.GradientField( value, options );
- }
- public static Gradient GradientField( string label, Gradient value, params GUILayoutOption[] options )
- {
- return EditorGUILayout.GradientField( label, value, options );
- }
- }
- public static class ShaderInspectorPlatformsPopupEx
- {
- private static System.Type type = null;
- public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderInspectorPlatformsPopup, UnityEditor" ) : type; } }
- public static int GetCurrentMode()
- {
- return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentMode", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
- }
- public static int GetCurrentPlatformMask()
- {
- return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentPlatformMask", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
- }
- public static int GetCurrentVariantStripping()
- {
- return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentVariantStripping", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
- }
- }
- }
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