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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEngine;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Object Position", "Object", "Object Position extracted directly from its transform matrix" )]
- public class ObjectPositionNode : ParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
- m_drawPreviewAsSphere = true;
- m_previewShaderGUID = "e95171394c12a0646b8e9ec9c3f87d56";
- m_textLabelWidth = 180;
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- string objectPosition = GeneratorUtils.GenerateObjectPosition( ref dataCollector, UniqueId );
- return GetOutputVectorItem( 0, outputId, objectPosition );
- }
- }
- }
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