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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //
- // Custom Node Flipbook UV Animation
- // Donated by The Four Headed Cat - @fourheadedcat
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Flipbook UV Animation", "UV Coordinates", "Animate a Flipbook Texture Modifying UV Coordinates.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )]
- public sealed class TFHCFlipBookUVAnimation : ParentNode
- {
- private const string TextureVerticalDirectionStr = "Texture Direction";
- private const string NegativeSpeedBehaviorStr = "If Negative Speed";
- [SerializeField]
- private int m_selectedTextureVerticalDirection = 0;
- [SerializeField]
- private int m_negativeSpeedBehavior = 0;
- [SerializeField]
- private readonly string[] m_textureVerticalDirectionValues = { "Top To Bottom", "Bottom To Top" };
- [SerializeField]
- private readonly string[] m_negativeSpeedBehaviorValues = { "Switch to Positive", "Reverse Animation" };
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
- AddInputPort( WirePortDataType.FLOAT, false, "Columns" );
- AddInputPort( WirePortDataType.FLOAT, false, "Rows" );
- AddInputPort( WirePortDataType.FLOAT, false, "Speed" );
- AddInputPort( WirePortDataType.FLOAT, false, "Start Frame" );
- AddInputPort( WirePortDataType.FLOAT, false, "Time" );
- AddInputPort( WirePortDataType.FLOAT, false, "Max Frame" );
- m_inputPorts[ 6 ].FloatInternalData = -1;
- AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" );
- m_outputPorts[ 1 ].Name = "U";
- m_outputPorts[ 2 ].Name = "V";
- AddOutputPort( WirePortDataType.INT, "Frame" );
- m_textLabelWidth = 125;
- m_useInternalPortData = true;
- m_autoWrapProperties = true;
- m_previewShaderGUID = "04fe24be792bfd5428b92132d7cf0f7d";
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- if( portId == 5 )
- {
- m_previewMaterialPassId = 1;
- }
- }
- public override void OnInputPortDisconnected( int portId )
- {
- base.OnInputPortDisconnected( portId );
- if( portId == 5 )
- {
- m_previewMaterialPassId = 0;
- }
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUILayout.BeginVertical();
- m_selectedTextureVerticalDirection = EditorGUILayoutPopup( TextureVerticalDirectionStr, m_selectedTextureVerticalDirection, m_textureVerticalDirectionValues );
- m_negativeSpeedBehavior = EditorGUILayoutPopup( NegativeSpeedBehaviorStr, m_negativeSpeedBehavior, m_negativeSpeedBehaviorValues );
- EditorGUILayout.EndVertical();
- EditorGUILayout.HelpBox( "Flipbook UV Animation:\n\n - UV: Texture Coordinates to Flipbook.\n - Columns: number of Columns (X) of the Flipbook Texture.\n - Rows: number of Rows (Y) of the Flipbook Textures.\n - Speed: speed of the animation.\n - Texture Direction: set the vertical order of the texture tiles.\n - If Negative Speed: set the behavior when speed is negative.\n\n - Out: UV Coordinates.", MessageType.None );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_selectedTextureVerticalDirection = ( int ) int.Parse( GetCurrentParam( ref nodeParams ) );
- m_negativeSpeedBehavior = ( int ) int.Parse( GetCurrentParam( ref nodeParams ) );
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTextureVerticalDirection );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_negativeSpeedBehavior );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- // OPTIMIZATION NOTES
- //
- // round( fmod( x, y ) ) can be replaced with a faster
- // floor( frac( x / y ) * y + 0.5 ) => div can be muls with 1/y, almost always static/constant
- //
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string columns = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- if ( !m_inputPorts[ 1 ].IsConnected )
- columns = ( float.Parse( columns ) == 0f ? "1" : columns );
- string rows = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
- if ( !m_inputPorts[ 2 ].IsConnected )
- rows = ( float.Parse( rows ) == 0f ? "1" : rows );
- string speed = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector );
- string startframe = m_inputPorts[ 4 ].GeneratePortInstructions( ref dataCollector );
- string timer = m_inputPorts[ 5 ].IsConnected ? m_inputPorts[ 5 ].GeneratePortInstructions( ref dataCollector ) : "_Time[ 1 ]";
- string vcomment1 = "// *** BEGIN Flipbook UV Animation vars ***";
- string vcomment2 = "// Total tiles of Flipbook Texture";
- string vtotaltiles;
- if ( m_inputPorts[ 6 ].IsConnected || m_inputPorts[ 6 ].FloatInternalData >= 0 ) // MaxFrame
- {
- string maxframe = m_inputPorts[ 6 ].GeneratePortInstructions( ref dataCollector );
- vtotaltiles = "float fbtotaltiles" + OutputId + " = min( " + columns + " * " + rows + ", " + maxframe + " + 1 );";
- }
- else
- {
- vtotaltiles = "float fbtotaltiles" + OutputId + " = " + columns + " * " + rows + ";";
- }
-
- string vcomment3 = "// Offsets for cols and rows of Flipbook Texture";
- string vcolsoffset = "float fbcolsoffset" + OutputId + " = 1.0f / " + columns + ";";
- string vrowssoffset = "float fbrowsoffset" + OutputId + " = 1.0f / " + rows + ";";
- string vcomment4 = "// Speed of animation";
- string vspeed = string.Format( "float fbspeed{0} = {1} * {2};", OutputId,timer,speed);
- string vcomment5 = "// UV Tiling (col and row offset)";
- string vtiling = "float2 fbtiling" + OutputId + " = float2(fbcolsoffset" + OutputId + ", fbrowsoffset" + OutputId + ");";
- string vcomment6 = "// UV Offset - calculate current tile linear index, and convert it to (X * coloffset, Y * rowoffset)";
- string vcomment7 = "// Calculate current tile linear index";
- //float fbcurrenttileindex1 = round( fmod( fbspeed1 + _Float0, fbtotaltiles1 ) );
- string vcurrenttileindex = "float fbcurrenttileindex" + OutputId + " = floor( fmod( fbspeed" + OutputId + " + " + startframe + ", fbtotaltiles" + OutputId + ") );";
- string vcurrenttileindex1 = "fbcurrenttileindex" + OutputId + " += ( fbcurrenttileindex" + OutputId + " < 0) ? fbtotaltiles" + OutputId + " : 0;";
- //fbcurrenttileindex1 += ( fbcurrenttileindex1 < 0 ) ? fbtotaltiles1 : 0;
- //string vcurrenttileindex = "int fbcurrenttileindex" + m_uniqueId + " = (int)fmod( fbspeed" + m_uniqueId + ", fbtotaltiles" + m_uniqueId + ") + " + startframe + ";";
- string vcomment8 = "// Obtain Offset X coordinate from current tile linear index";
- //float fblinearindextox1 = round( fmod( fbcurrenttileindex1, 5.0 ) );
- //string voffsetx1 = "int fblinearindextox" + m_uniqueId + " = fbcurrenttileindex" + m_uniqueId + " % (int)" + columns + ";";
- string voffsetx1 = "float fblinearindextox" + OutputId + " = round ( fmod ( fbcurrenttileindex" + OutputId + ", " + columns + " ) );";
- string vcomment9 = String.Empty;
- string voffsetx2 = String.Empty;
- if ( m_negativeSpeedBehavior != 0 )
- {
- vcomment9 = "// Reverse X animation if speed is negative";
- voffsetx2 = "fblinearindextox" + OutputId + " = (" + speed + " > 0 ? fblinearindextox" + OutputId + " : (int)" + columns + " - fblinearindextox" + OutputId + ");";
- }
- string vcomment10 = "// Multiply Offset X by coloffset";
- string voffsetx3 = "float fboffsetx" + OutputId + " = fblinearindextox" + OutputId + " * fbcolsoffset" + OutputId + ";";
- string vcomment11 = "// Obtain Offset Y coordinate from current tile linear index";
- //float fblinearindextoy1 = round( fmod( ( fbcurrenttileindex1 - fblinearindextox1 ) / 5.0, 5.0 ) );
- string voffsety1 = "float fblinearindextoy" + OutputId + " = round( fmod( ( fbcurrenttileindex" + OutputId + " - fblinearindextox" + OutputId + " ) / " + columns + ", " + rows + " ) );";
- //string voffsety1 = "int fblinearindextoy" + m_uniqueId + " = (int)( ( fbcurrenttileindex" + m_uniqueId + " - fblinearindextox" + m_uniqueId + " ) / " + columns + " ) % (int)" + rows + ";";
- //string vcomment10 = "// Reverse Y to get from Top to Bottom";
- //string voffsety2 = "fblinearindextoy" + m_uniqueId + " = (int)" + rows + " - fblinearindextoy" + m_uniqueId + ";";
- string vcomment12 = String.Empty;
- string voffsety2 = String.Empty;
- if ( m_negativeSpeedBehavior == 0 )
- {
- if ( m_selectedTextureVerticalDirection == 0 )
- {
- vcomment12 = "// Reverse Y to get tiles from Top to Bottom";
- voffsety2 = "fblinearindextoy" + OutputId + " = (int)(" + rows + "-1) - fblinearindextoy" + OutputId + ";";
- }
- }
- else
- {
- string reverseanimationoperator = String.Empty;
- if ( m_selectedTextureVerticalDirection == 0 )
- {
- vcomment12 = "// Reverse Y to get tiles from Top to Bottom and Reverse Y animation if speed is negative";
- reverseanimationoperator = " < ";
- }
- else
- {
- vcomment12 = "// Reverse Y animation if speed is negative";
- reverseanimationoperator = " > ";
- }
- voffsety2 = "fblinearindextoy" + OutputId + " = (" + speed + reverseanimationoperator + " 0 ? fblinearindextoy" + OutputId + " : (int)" + rows + " - fblinearindextoy" + OutputId + ");";
- }
- string vcomment13 = "// Multiply Offset Y by rowoffset";
- string voffsety3 = "float fboffsety" + OutputId + " = fblinearindextoy" + OutputId + " * fbrowsoffset" + OutputId + ";";
- string vcomment14 = "// UV Offset";
- string voffset = "float2 fboffset" + OutputId + " = float2(fboffsetx" + OutputId + ", fboffsety" + OutputId + ");";
- //string voffset = "float2 fboffset" + m_uniqueId + " = float2( ( ( (int)fmod( fbspeed" + m_uniqueId + " , fbtotaltiles" + m_uniqueId + ") % (int)" + columns + " ) * fbcolsoffset" + m_OutputId + " ) , ( ( (int)" + rows + " - ( (int)( ( (int)fmod( fbspeed" + m_uniqueId + " , fbtotaltiles" + m_uniqueId + " ) - ( (int)fmod( fbspeed" + m_uniqueId + " , fbtotaltiles" + m_uniqueId + " ) % (int)" + columns + " ) ) / " + columns + " ) % (int)" + rows + " ) ) * fbrowsoffset" + m_uniqueId + " ) );";
- string vcomment15 = "// Flipbook UV";
- string vfbuv = "half2 fbuv" + OutputId + " = " + uv + " * fbtiling" + OutputId + " + fboffset" + OutputId + ";";
- string vcomment16 = "// *** END Flipbook UV Animation vars ***";
- string result = "fbuv" + OutputId;
- dataCollector.AddLocalVariable( UniqueId, vcomment1 );
- dataCollector.AddLocalVariable( UniqueId, vcomment2 );
- dataCollector.AddLocalVariable( UniqueId, vtotaltiles );
- dataCollector.AddLocalVariable( UniqueId, vcomment3 );
- dataCollector.AddLocalVariable( UniqueId, vcolsoffset );
- dataCollector.AddLocalVariable( UniqueId, vrowssoffset );
- dataCollector.AddLocalVariable( UniqueId, vcomment4 );
- dataCollector.AddLocalVariable( UniqueId, vspeed );
- dataCollector.AddLocalVariable( UniqueId, vcomment5 );
- dataCollector.AddLocalVariable( UniqueId, vtiling );
- dataCollector.AddLocalVariable( UniqueId, vcomment6 );
- dataCollector.AddLocalVariable( UniqueId, vcomment7 );
- dataCollector.AddLocalVariable( UniqueId, vcurrenttileindex );
- dataCollector.AddLocalVariable( UniqueId, vcurrenttileindex1 );
- dataCollector.AddLocalVariable( UniqueId, vcomment8 );
- dataCollector.AddLocalVariable( UniqueId, voffsetx1 );
- if ( m_negativeSpeedBehavior != 0 )
- {
- dataCollector.AddLocalVariable( UniqueId, vcomment9 );
- dataCollector.AddLocalVariable( UniqueId, voffsetx2 );
- }
- dataCollector.AddLocalVariable( UniqueId, vcomment10 );
- dataCollector.AddLocalVariable( UniqueId, voffsetx3 );
- dataCollector.AddLocalVariable( UniqueId, vcomment11 );
- dataCollector.AddLocalVariable( UniqueId, voffsety1 );
- if ( m_selectedTextureVerticalDirection == 0 || m_negativeSpeedBehavior != 0 )
- {
- dataCollector.AddLocalVariable( UniqueId, vcomment12 );
- dataCollector.AddLocalVariable( UniqueId, voffsety2 );
- }
- dataCollector.AddLocalVariable( UniqueId, vcomment13 );
- dataCollector.AddLocalVariable( UniqueId, voffsety3 );
- dataCollector.AddLocalVariable( UniqueId, vcomment14 );
- dataCollector.AddLocalVariable( UniqueId, voffset );
- dataCollector.AddLocalVariable( UniqueId, vcomment15 );
- dataCollector.AddLocalVariable( UniqueId, vfbuv );
- dataCollector.AddLocalVariable( UniqueId, vcomment16 );
- string frame = "int flipbookFrame" + OutputId + " = ( ( int )fbcurrenttileindex" + OutputId + ");";
- dataCollector.AddLocalVariable( UniqueId, frame );
- m_outputPorts[ 0 ].SetLocalValue( result, dataCollector.PortCategory );
- m_outputPorts[ 3 ].SetLocalValue( "flipbookFrame" + OutputId, dataCollector.PortCategory );
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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