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- //// Amplify Shader Editor - Visual Shader Editing Tool
- //// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //using UnityEngine;
- //using UnityEditor;
- //using System;
- //namespace AmplifyShaderEditor
- //{
- // [Serializable]
- // [NodeAttributes( "[Old]Texture Coordinates", "Surface Data", "Texture UV coordinates set", null, KeyCode.U, false )]
- // public sealed class UVCoordsParentNode : ParentNode
- // {
- // private const string TilingStr = "Tiling";
- // [SerializeField]
- // private int m_textureCoordChannel = 0;
- // [SerializeField]
- // private int m_textureCoordSet = 0;
- // [SerializeField]
- // private Vector2 m_tiling = new Vector2( 1, 1 );
-
- // protected override void CommonInit( int uniqueId )
- // {
- // base.CommonInit( uniqueId );
- // AddOutputVectorPorts( WirePortDataType.FLOAT2, Constants.EmptyPortValue );
- // m_textLabelWidth = 75;
- // }
- // public override void DrawProperties()
- // {
- // base.DrawProperties();
- // int newChannel = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_textureCoordChannel, Constants.AvailableUVChannelsStr, Constants.AvailableUVChannels );
- // if ( newChannel != m_textureCoordChannel )
- // {
- // if ( UIUtils.IsChannelAvailable( newChannel ) )
- // {
- // UIUtils.ShowMessage( "Attempting to use an unoccupied used texture channel" );
- // }
- // else
- // {
- // m_textureCoordChannel = newChannel;
- // }
- // }
- // else if ( m_textureCoordChannel > -1 && UIUtils.IsChannelAvailable( m_textureCoordChannel ) )
- // {
- // UIUtils.ShowMessage( "Texture Channel " + m_textureCoordChannel + " is unavailable for TextureCoordinate node" );
- // m_textureCoordChannel = -1;
- // }
- // m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
- // m_tiling = EditorGUILayoutVector2Field( TilingStr, m_tiling );
- // }
- // public override void Draw( DrawInfo drawInfo )
- // {
- // base.Draw( drawInfo );
- // if ( m_isVisible )
- // {
- // m_propertyDrawPos.x = m_globalPosition.x + Constants.FLOAT_WIDTH_SPACING;
- // m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
- // m_propertyDrawPos.width = 2.7f * drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
- // m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
- // m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
- // UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.x );
- // m_propertyDrawPos.y = m_outputPorts[ 2 ].Position.y;
- // UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.y );
- // }
- // }
- // public override void ReadFromString( ref string[] nodeParams )
- // {
- // base.ReadFromString( ref nodeParams );
- // m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- // m_tiling.x = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
- // m_tiling.y = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
- // }
- // public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- // {
- // base.WriteToString( ref nodeInfo, ref connectionsInfo );
- // IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
- // IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.x );
- // IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.y );
- // }
- // public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- // {
- // string uvChannelDeclaration = IOUtils.GetUVChannelDeclaration( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordChannel, m_textureCoordSet );
- // dataCollector.AddToInput( UniqueId, uvChannelDeclaration, true );
- // if ( dataCollector.GetChannelUsage( m_textureCoordChannel ) != TextureChannelUsage.Used )
- // dataCollector.SetChannelUsage( m_textureCoordChannel, TextureChannelUsage.Required );
- // string uvTileStr = string.Empty;
- // switch ( outputId )
- // {
- // case 0: { uvTileStr = "float2( " + m_tiling.x + " , " + m_tiling.y + " )"; } break;
- // case 1: { uvTileStr = m_tiling.x.ToString(); } break;
- // case 2: { uvTileStr = m_tiling.y.ToString(); } break;
- // }
- // string uvChannelName = IOUtils.GetUVChannelName( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordSet );
- // return ( uvTileStr + "*" + GetOutputVectorItem( 0, outputId, Constants.InputVarStr + "." + uvChannelName ) );
- // }
- // }
- //}
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