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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Screen Position", "Camera And Screen", "Gives access to the screen coordinates of the mesh vertex or fragment, where the X and Y values represent the horizontal and vertical positions. Use the Mode dropdown to choose the desired output mode." )]
- public sealed class ScreenPosInputsNode : SurfaceShaderINParentNode
- {
- enum Mode
- {
- Normalized = 0,
- Raw,
- Center,
- Tiled,
- Pixel
- };
- private readonly string[] m_outputTypeStr = { "Normalized", "Raw", "Center", "Tiled", "Pixel" };
- [SerializeField]
- private int m_outputTypeInt = ( int )Mode.Normalized;
- [SerializeField]
- private bool m_scaleAndOffset = false;
- private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_currentInput = SurfaceInputs.SCREEN_POS;
- InitialSetup();
- m_textLabelWidth = 65;
- m_autoWrapProperties = true;
- m_hasLeftDropdown = true;
- m_previewShaderGUID = "a5e7295278a404175b732f1516fb68a6";
- if( UIUtils.CurrentWindow != null && UIUtils.CurrentWindow.CurrentGraph != null && UIUtils.CurrentShaderVersion() <= 2400 )
- {
- m_outputTypeInt = ( int )Mode.Raw;
- m_previewMaterialPassId = ( int )m_outputTypeInt;
- }
- ConfigureHeader();
- }
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- EditorGUI.BeginChangeCheck();
- m_outputTypeInt = m_upperLeftWidget.DrawWidget( this, m_outputTypeInt, m_outputTypeStr );
- if( EditorGUI.EndChangeCheck() )
- {
- ConfigureHeader();
- }
- }
- public override void DrawProperties()
- {
- //base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- m_outputTypeInt = EditorGUILayoutPopup( "Mode", m_outputTypeInt, m_outputTypeStr );
- if( EditorGUI.EndChangeCheck() )
- {
- ConfigureHeader();
- }
- }
- void ConfigureHeader()
- {
- SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, m_outputTypeStr[ m_outputTypeInt ] ) );
- m_previewMaterialPassId = m_outputTypeInt;
- }
- public override void Reset()
- {
- base.Reset();
- }
- public override void Destroy()
- {
- base.Destroy();
- m_upperLeftWidget = null;
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- {
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- }
- m_currentPrecisionType = PrecisionType.Float;
- // TODO: these kinds of calls need a serious cleanup, too much redundancy
- string screenPos = string.Empty;
- if ( dataCollector.TesselationActive && dataCollector.IsFragmentCategory || dataCollector.IsTemplate )
- {
- switch ( ( Mode )m_outputTypeInt )
- {
- case Mode.Normalized: screenPos = GeneratorUtils.GenerateScreenPositionNormalizedOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Raw: screenPos = GeneratorUtils.GenerateScreenPositionRawOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Center: screenPos = GeneratorUtils.GenerateScreenPositionCenterOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Tiled: screenPos = GeneratorUtils.GenerateScreenPositionTiledOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Pixel: screenPos = GeneratorUtils.GenerateScreenPositionPixelOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- }
- }
- else
- {
- switch ( ( Mode )m_outputTypeInt )
- {
- case Mode.Normalized: screenPos = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Raw: screenPos = GeneratorUtils.GenerateScreenPositionRaw( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Center: screenPos = GeneratorUtils.GenerateScreenPositionCenter( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Tiled: screenPos = GeneratorUtils.GenerateScreenPositionTiled( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- case Mode.Pixel: screenPos = GeneratorUtils.GenerateScreenPositionPixel( ref dataCollector, UniqueId, CurrentPrecisionType ); break;
- }
- }
- m_outputPorts[ 0 ].SetLocalValue( screenPos, dataCollector.PortCategory );
- return GetOutputVectorItem( 0, outputId, screenPos );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 2400 )
- {
- if( UIUtils.CurrentShaderVersion() < 6102 )
- {
- bool project = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- m_outputTypeInt = project ? ( int )Mode.Normalized : ( int )Mode.Raw;
- }
- else
- {
- m_outputTypeInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- }
- }
- if( UIUtils.CurrentShaderVersion() > 3107 )
- {
- m_scaleAndOffset = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- m_scaleAndOffset = false;
- }
- ConfigureHeader();
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_outputTypeInt );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_scaleAndOffset );
- }
- }
- }
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