| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using UnityEngine;using UnityEditor;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Screen Depth", "Camera And Screen", "Given a screen position returns the depth of the scene to the object as seen by the camera" )]	public sealed class ScreenDepthNode : ParentNode	{				[SerializeField]		private int m_viewSpaceInt = ( int )DepthMode.DepthEye;		private DepthMode m_depthMode { get { return ( DepthMode )m_viewSpaceInt; } }		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.FLOAT4, false, "Pos" );			AddOutputPort( WirePortDataType.FLOAT, "Depth" );			m_autoWrapProperties = true;			m_hasLeftDropdown = true;			UpdateAdditonalTitleText();		}		public override void AfterCommonInit()		{			base.AfterCommonInit();			if( PaddingTitleLeft == 0 )			{				PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;				if( PaddingTitleRight == 0 )					PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;			}		}		public override void Destroy()		{			base.Destroy();			m_upperLeftWidget = null;		}		private void UpdateAdditonalTitleText()		{			SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, GeneratorUtils.DepthModeStr[ m_viewSpaceInt ] ) );		}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			EditorGUI.BeginChangeCheck();			m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, GeneratorUtils.DepthModeStr );			if( EditorGUI.EndChangeCheck() )			{				UpdateAdditonalTitleText();			}		}		public override void DrawProperties()		{			base.DrawProperties();			EditorGUI.BeginChangeCheck();			m_viewSpaceInt = EditorGUILayoutPopup( "Depth Mode", m_viewSpaceInt, GeneratorUtils.DepthModeStr );			if ( EditorGUI.EndChangeCheck() )			{				UpdateAdditonalTitleText();			}		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )			{				UIUtils.ShowNoVertexModeNodeMessage( this );				return "0";			}			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );			if ( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )				dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );			if ( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HDRP )			{				if ( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.URP )				{					dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define );				}				else				{					dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue );					dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize );				}			}			string screenPosNorm = string.Empty;			if ( m_inputPorts[ 0 ].IsConnected )			{				screenPosNorm = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			}			else			{				if ( dataCollector.IsTemplate )				{					if ( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref screenPosNorm, true, MasterNodePortCategory.Fragment ) )					{						screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );					}				}				else				{					screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );				}			}			string screenDepthInstruction = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm );			if ( m_depthMode == DepthMode.DepthLinearEye || m_depthMode == DepthMode.DepthLinear01 )			{				string viewSpace = ( m_depthMode == DepthMode.DepthLinearEye ) ? "LinearEyeDepth" : "Linear01Depth";				if ( dataCollector.IsTemplate && dataCollector.IsSRP )				{					screenDepthInstruction = string.Format( "{0}( {1}, _ZBufferParams )", viewSpace, screenDepthInstruction );				}				else				{					screenDepthInstruction = string.Format( "{0}( {1} )", viewSpace, screenDepthInstruction );				}			}			else if ( m_depthMode == DepthMode.DepthEye )			{				screenDepthInstruction = string.Format( "{0} * ( _ProjectionParams.z - _ProjectionParams.y )", screenDepthInstruction );			}			dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, screenDepthInstruction );			m_outputPorts[ 0 ].SetLocalValue( GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, dataCollector.PortCategory );			return GetOutputColorItem( 0, outputId, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId );		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );			if( UIUtils.CurrentShaderVersion() >= 13901 && UIUtils.CurrentShaderVersion() < 19702 )			{				bool convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );				if ( !convertToLinear )				{					if ( m_viewSpaceInt == ( int )DepthMode.DepthLinearEye )					{						m_viewSpaceInt = ( int )DepthMode.DepthEye;					}					else if ( m_viewSpaceInt == ( int )DepthMode.DepthLinear01 )					{						m_viewSpaceInt = ( int )DepthMode.Depth01;					}				}			}			UpdateAdditonalTitleText();		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );		}	}}
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