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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Screen Depth", "Camera And Screen", "Given a screen position returns the depth of the scene to the object as seen by the camera" )]
- public sealed class ScreenDepthNode : ParentNode
- {
-
- [SerializeField]
- private int m_viewSpaceInt = ( int )DepthMode.DepthEye;
- private DepthMode m_depthMode { get { return ( DepthMode )m_viewSpaceInt; } }
- private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4, false, "Pos" );
- AddOutputPort( WirePortDataType.FLOAT, "Depth" );
- m_autoWrapProperties = true;
- m_hasLeftDropdown = true;
- UpdateAdditonalTitleText();
- }
- public override void AfterCommonInit()
- {
- base.AfterCommonInit();
- if( PaddingTitleLeft == 0 )
- {
- PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- if( PaddingTitleRight == 0 )
- PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- }
- }
- public override void Destroy()
- {
- base.Destroy();
- m_upperLeftWidget = null;
- }
- private void UpdateAdditonalTitleText()
- {
- SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, GeneratorUtils.DepthModeStr[ m_viewSpaceInt ] ) );
- }
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- EditorGUI.BeginChangeCheck();
- m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, GeneratorUtils.DepthModeStr );
- if( EditorGUI.EndChangeCheck() )
- {
- UpdateAdditonalTitleText();
- }
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- m_viewSpaceInt = EditorGUILayoutPopup( "Depth Mode", m_viewSpaceInt, GeneratorUtils.DepthModeStr );
- if ( EditorGUI.EndChangeCheck() )
- {
- UpdateAdditonalTitleText();
- }
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
- {
- UIUtils.ShowNoVertexModeNodeMessage( this );
- return "0";
- }
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- if ( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
- dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
- if ( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HDRP )
- {
- if ( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.URP )
- {
- dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define );
- }
- else
- {
- dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue );
- dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize );
- }
- }
- string screenPosNorm = string.Empty;
- if ( m_inputPorts[ 0 ].IsConnected )
- {
- screenPosNorm = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- }
- else
- {
- if ( dataCollector.IsTemplate )
- {
- if ( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref screenPosNorm, true, MasterNodePortCategory.Fragment ) )
- {
- screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
- }
- }
- else
- {
- screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
- }
- }
- string screenDepthInstruction = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm );
- if ( m_depthMode == DepthMode.DepthLinearEye || m_depthMode == DepthMode.DepthLinear01 )
- {
- string viewSpace = ( m_depthMode == DepthMode.DepthLinearEye ) ? "LinearEyeDepth" : "Linear01Depth";
- if ( dataCollector.IsTemplate && dataCollector.IsSRP )
- {
- screenDepthInstruction = string.Format( "{0}( {1}, _ZBufferParams )", viewSpace, screenDepthInstruction );
- }
- else
- {
- screenDepthInstruction = string.Format( "{0}( {1} )", viewSpace, screenDepthInstruction );
- }
- }
- else if ( m_depthMode == DepthMode.DepthEye )
- {
- screenDepthInstruction = string.Format( "{0} * ( _ProjectionParams.z - _ProjectionParams.y )", screenDepthInstruction );
- }
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, screenDepthInstruction );
- m_outputPorts[ 0 ].SetLocalValue( GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, dataCollector.PortCategory );
- return GetOutputColorItem( 0, outputId, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- if( UIUtils.CurrentShaderVersion() >= 13901 && UIUtils.CurrentShaderVersion() < 19702 )
- {
- bool convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- if ( !convertToLinear )
- {
- if ( m_viewSpaceInt == ( int )DepthMode.DepthLinearEye )
- {
- m_viewSpaceInt = ( int )DepthMode.DepthEye;
- }
- else if ( m_viewSpaceInt == ( int )DepthMode.DepthLinear01 )
- {
- m_viewSpaceInt = ( int )DepthMode.Depth01;
- }
- }
- }
- UpdateAdditonalTitleText();
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
- }
- }
- }
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