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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode.None, true, true, "Vertex Position", typeof( PosVertexDataNode ) )]
- public sealed class LocalVertexPosNode : ParentNode
- {
- private const string VertexVarName = "localVertexPos";
- private readonly string VertexOnFrag = Constants.InputVarStr + "." + VertexVarName;
- private readonly string VertexOnVert = Constants.VertexShaderInputStr + ".vertex";
- [SerializeField]
- private bool m_addInstruction = false;
- public override void Reset()
- {
- base.Reset();
- m_addInstruction = true;
- }
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
- {
- return GetOutputVectorItem( 0, outputId, VertexOnVert );
- }
- else
- {
- if ( m_addInstruction )
- {
- dataCollector.AddToInput( UniqueId, VertexVarName, WirePortDataType.FLOAT3 );
- dataCollector.AddVertexInstruction( Constants.VertexShaderOutputStr + "." + VertexVarName + " = " + Constants.VertexShaderInputStr + ".vertex.xyz ", UniqueId );
- m_addInstruction = false;
- }
- return GetOutputVectorItem( 0, outputId, VertexOnFrag );
- }
- }
- }
- }
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