123456789101112131415161718192021222324252627282930313233343536373839 |
- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]
- public sealed class SimpleSubtractOpNode : DynamicTypeNode
- {
- protected override void CommonInit( int uniqueId )
- {
- m_dynamicRestrictions = new WirePortDataType[]
- {
- WirePortDataType.OBJECT,
- WirePortDataType.FLOAT,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR,
- WirePortDataType.FLOAT3x3,
- WirePortDataType.FLOAT4x4,
- WirePortDataType.INT
- };
- base.CommonInit( uniqueId );
- m_allowMatrixCheck = true;
- m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";
- }
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
- return "( " + m_inputA + " - " + m_inputB + " )";
- }
- }
- }
|