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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Remainder", "Math Operators", "Remainder between two int variables",tags:"modulo fmod" )]
- public sealed class SimpleRemainderNode : DynamicTypeNode
- {
- private const string VertexFragRemainder = "( {0} % {1} )";
- //private const string SurfaceRemainder = "fmod( {0} , {1} )";
- private const string RemainderCalculationInt = "( {0} - {1} * ({0}/{1}))";
- private const string RemainderCalculationFloat = "( {0} - {1} * floor({0}/{1}))";
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_useInternalPortData = true;
- m_textLabelWidth = 35;
- ChangeInputType( WirePortDataType.INT, false );
- ChangeOutputType( WirePortDataType.INT, false );
- m_useInternalPortData = true;
- m_previewShaderGUID = "8fdfc429d6b191c4985c9531364c1a95";
- }
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
- string opMode = VertexFragRemainder;
- string result = string.Empty;
- switch( m_outputPorts[ 0 ].DataType )
- {
- case WirePortDataType.FLOAT:
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT3:
- case WirePortDataType.FLOAT4:
- case WirePortDataType.INT:
- case WirePortDataType.COLOR:
- case WirePortDataType.OBJECT:
- {
- result = string.Format( opMode, m_inputA, m_inputB );
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- result = UIUtils.InvalidParameter( this );
- }
- break;
- }
- return CreateOutputLocalVariable( 0, result, ref dataCollector );
- }
- }
- }
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