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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Multiply", "Math Operators", "Multiplication of two or more values ( A * B * .. )\nIt also handles Matrices multiplication", null, KeyCode.M )]
- public sealed class SimpleMultiplyOpNode : DynamicTypeNode
- {
- protected override void CommonInit( int uniqueId )
- {
- m_dynamicRestrictions = new WirePortDataType[]
- {
- WirePortDataType.OBJECT,
- WirePortDataType.FLOAT,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR,
- WirePortDataType.FLOAT3x3,
- WirePortDataType.FLOAT4x4,
- WirePortDataType.INT
- };
- base.CommonInit( uniqueId );
- m_extensibleInputPorts = true;
- m_vectorMatrixOps = true;
- m_previewShaderGUID = "1ba1e43e86415ff4bbdf4d81dfcf035b";
- }
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
- int count = 0;
- int inputCount = m_inputPorts.Count;
- for( int i = 2; i < inputCount; i++ )
- {
- count++;
- if( !m_inputPorts[ i ].IsConnected )
- PreviewMaterial.SetTexture( ( "_" + Convert.ToChar( i + 65 ) ), UnityEditor.EditorGUIUtility.whiteTexture );
- }
- m_previewMaterialPassId = count;
- }
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ||
- m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 ||
- m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 ||
- m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
- {
- m_inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- m_inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- WirePortDataType autoCast = WirePortDataType.OBJECT;
- // Check matrix on first input
- if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
- {
- switch( m_inputPorts[ 1 ].DataType )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT4:
- case WirePortDataType.COLOR:
- {
- m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT3, m_inputB );
- autoCast = WirePortDataType.FLOAT3;
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, m_inputA );
- }
- break;
- case WirePortDataType.FLOAT3:
- case WirePortDataType.FLOAT3x3: break;
- }
- }
- if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 )
- {
- switch( m_inputPorts[ 1 ].DataType )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT3:
- {
- m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4, m_inputB );
- autoCast = WirePortDataType.FLOAT4;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4x4, m_inputB );
- }
- break;
- case WirePortDataType.FLOAT4x4:
- case WirePortDataType.FLOAT4:
- case WirePortDataType.COLOR: break;
- }
- }
- // Check matrix on second input
- if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 )
- {
- switch( m_inputPorts[ 0 ].DataType )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT4:
- case WirePortDataType.COLOR:
- {
- m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT3, m_inputA );
- autoCast = WirePortDataType.FLOAT3;
- }
- break;
- case WirePortDataType.FLOAT4x4:
- case WirePortDataType.FLOAT3:
- case WirePortDataType.FLOAT3x3: break;
- }
- }
- if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
- {
- switch( m_inputPorts[ 0 ].DataType )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT3:
- {
- m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4, m_inputA );
- autoCast = WirePortDataType.FLOAT4;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- case WirePortDataType.FLOAT4:
- case WirePortDataType.COLOR: break;
- }
- }
- string result = "mul( " + m_inputA + ", " + m_inputB + " )";
- if( autoCast != WirePortDataType.OBJECT && autoCast != m_outputPorts[ 0 ].DataType )
- {
- result = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, result, autoCast, m_outputPorts[ 0 ].DataType, result );
- }
- return result;
- }
- else
- {
- base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
- string result = "( " + m_extensibleInputResults[ 0 ];
- for( int i = 1; i < m_extensibleInputResults.Count; i++ )
- {
- result += " * " + m_extensibleInputResults[ i ];
- }
- result += " )";
- return result;
- }
- }
- }
- }
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