123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )]
- public sealed class SimpleDivideOpNode : DynamicTypeNode
- {
- protected override void CommonInit( int uniqueId )
- {
- m_dynamicRestrictions = new WirePortDataType[]
- {
- WirePortDataType.OBJECT,
- WirePortDataType.FLOAT,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR,
- WirePortDataType.FLOAT3x3,
- WirePortDataType.FLOAT4x4,
- WirePortDataType.INT
- };
- base.CommonInit( uniqueId );
- m_allowMatrixCheck = true;
- m_previewShaderGUID = "409f06d00d1094849b0834c52791fa72";
- }
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- SetExtensibleInputData( outputId, ref dataCollector, ignoreLocalvar );
- string result = "( " + m_extensibleInputResults[ 0 ];
- for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
- {
- result += " / " + m_extensibleInputResults[ i ];
- }
- result += " )";
- return result;
- }
- }
- }
|