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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Scale And Offset", "Math Operators", "Scales and offsets an input value\n( ( <b>Value</b> * <b>Scale</b> ) + <b>Offset</b> )" )]
- public sealed class ScaleAndOffsetNode : ParentNode
- {
- private const string ScaleOffsetOpStr = "({0}*{1} + {2})";
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
- AddInputPort( WirePortDataType.FLOAT, false, "Scale" );
- m_inputPorts[ 1 ].FloatInternalData = 1;
- AddInputPort( WirePortDataType.FLOAT, false, "Offset" );
- AddOutputPort( WirePortDataType.FLOAT, " " );
- m_useInternalPortData = true;
- m_previewShaderGUID = "a1f1053d4d9c3be439e0382038b74771";
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- UpdateConnection( portId );
- }
- public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
- UpdateConnection( inputPortId );
- }
- public override void OnInputPortDisconnected( int portId )
- {
- base.OnInputPortDisconnected( portId );
- m_inputPorts[ portId ].ChangeType( WirePortDataType.FLOAT, false );
- if( portId == 0 )
- {
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
- }
- }
- void UpdateConnection( int portId )
- {
- if( portId == 0 )
- {
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- }
- else
- {
- WirePortDataType newDataType = m_inputPorts[ portId ].ConnectionType() == WirePortDataType.FLOAT ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType;
- m_inputPorts[ portId ].ChangeType( newDataType, false );
- }
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- // If scale or offset ports are floats then there's no need to cast them to any other type since they can be multiplied with everything
- WirePortDataType scaleType = ( m_inputPorts[ 1 ].ConnectionType() == WirePortDataType.FLOAT ) ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType;
- string scale = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, scaleType, ignoreLocalvar , true );
- WirePortDataType offsetType = ( m_inputPorts[ 2 ].ConnectionType() == WirePortDataType.FLOAT ) ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType;
- string offset = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, offsetType, ignoreLocalvar, true );
-
- string result = string.Format( ScaleOffsetOpStr, value, scale, offset );
- return CreateOutputLocalVariable( 0, result, ref dataCollector );
- }
- }
- }
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