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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "One Minus", "Math Operators", "1 - input value", null, KeyCode.O )]
- public sealed class OneMinusNode : ParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_useInternalPortData = true;
- m_previewShaderGUID = "bed5300b92e7bb0419d0f4accb853312";
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_outputPorts[ 0 ].ChangeType( InputPorts[ 0 ].DataType, false );
- }
- public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_outputPorts[ 0 ].ChangeType( InputPorts[ 0 ].DataType, false );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string result = "( 1.0 - " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " )";
- return CreateOutputLocalVariable( 0, result, ref dataCollector );
- }
- }
- }
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