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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- // 4x4 Invert by DBN in
- // http://answers.unity3d.com/questions/218333/shader-inversefloat4x4-function.html?childToView=641391#answer-641391
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Inverse", "Matrix Operators", "Inverse matrix of a matrix" )]
- public sealed class InverseOpNode : SingleInputOp
- {
- private string Inverse4x4Header = "Inverse4x4( {0} )";
- //4x4
- private string[] Inverse4x4Function =
- {
- "{0}4x4 Inverse4x4({0}4x4 input)\n",
- "{\n",
- "\t#define minor(a,b,c) determinant({0}3x3(input.a, input.b, input.c))\n",
- "\t{0}4x4 cofactors = {0}4x4(\n",
- "\tminor( _22_23_24, _32_33_34, _42_43_44 ),\n",
- "\t-minor( _21_23_24, _31_33_34, _41_43_44 ),\n",
- "\tminor( _21_22_24, _31_32_34, _41_42_44 ),\n",
- "\t-minor( _21_22_23, _31_32_33, _41_42_43 ),\n",
- "\n",
- "\t-minor( _12_13_14, _32_33_34, _42_43_44 ),\n",
- "\tminor( _11_13_14, _31_33_34, _41_43_44 ),\n",
- "\t-minor( _11_12_14, _31_32_34, _41_42_44 ),\n",
- "\tminor( _11_12_13, _31_32_33, _41_42_43 ),\n",
- "\n",
- "\tminor( _12_13_14, _22_23_24, _42_43_44 ),\n",
- "\t-minor( _11_13_14, _21_23_24, _41_43_44 ),\n",
- "\tminor( _11_12_14, _21_22_24, _41_42_44 ),\n",
- "\t-minor( _11_12_13, _21_22_23, _41_42_43 ),\n",
- "\n",
- "\t-minor( _12_13_14, _22_23_24, _32_33_34 ),\n",
- "\tminor( _11_13_14, _21_23_24, _31_33_34 ),\n",
- "\t-minor( _11_12_14, _21_22_24, _31_32_34 ),\n",
- "\tminor( _11_12_13, _21_22_23, _31_32_33 ));\n",
- "\t#undef minor\n",
- "\treturn transpose( cofactors ) / determinant( input );\n",
- "}\n"
- };
- private bool[] Inverse4x4FunctionFlags =
- {
- true,
- false,
- true,
- true,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false,
- false
- };
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_opName = "inverse";
- m_drawPreview = false;
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT3x3,
- WirePortDataType.FLOAT4x4 );
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4x4, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4x4, false );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT );
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- if ( m_outputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
- {
- GeneratorUtils.Add3x3InverseFunction( ref dataCollector, precisionString );
- RegisterLocalVariable( 0, string.Format( GeneratorUtils.Inverse3x3Header, value ), ref dataCollector, "invertVal" + OutputId );
- }
- else
- {
- if ( !dataCollector.HasFunction( Inverse4x4Header ) )
- {
- //Hack to be used util indent is properly used
- int currIndent = UIUtils.ShaderIndentLevel;
- if ( dataCollector.IsTemplate )
- {
- UIUtils.ShaderIndentLevel = 0;
- }
- else
- {
- UIUtils.ShaderIndentLevel = 1;
- UIUtils.ShaderIndentLevel++;
- }
- string finalFunction = string.Empty;
- for ( int i = 0; i < Inverse4x4Function.Length; i++ )
- {
- finalFunction += UIUtils.ShaderIndentTabs + ( Inverse4x4FunctionFlags[ i ] ? string.Format( Inverse4x4Function[ i ], precisionString ) : Inverse4x4Function[ i ] );
- }
-
- UIUtils.ShaderIndentLevel = currIndent;
- dataCollector.AddFunction( Inverse4x4Header, finalFunction );
- }
-
- RegisterLocalVariable( 0, string.Format( Inverse4x4Header, value ), ref dataCollector, "invertVal" + OutputId );
- }
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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