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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Component Mask", "Vector Operators", "Mask certain channels from vectors/color components", null, KeyCode.K )]
- public sealed class ComponentMaskNode : ParentNode
- {
- private const string OutputLocalVarName = "componentMask";
- [SerializeField]
- private bool[] m_selection = { true, true, true, true };
- [SerializeField]
- private int m_outputPortCount = 4;
- [SerializeField]
- private string[] m_labels;
- private int m_cachedOrderId = -1;
- private int m_cachedSingularId = -1;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4, false, Constants.EmptyPortValue );
- AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
- m_useInternalPortData = true;
- m_autoWrapProperties = true;
- m_selectedLocation = PreviewLocation.TopCenter;
- m_labels = new string[] { "X", "Y", "Z", "W" };
- m_previewShaderGUID = "b78e2b295c265cd439c80d218fb3e88e";
- SetAdditonalTitleText( "Value( XYZW )" );
- }
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
-
- Vector4 order = new Vector4(-1,-1,-1,-1);
- int lastIndex = 0;
- int singularId = -1;
- var datatype = m_inputPorts[ 0 ].DataType;
- if( m_selection[ 0 ] )
- {
- order.Set( lastIndex, order.y, order.z, order.w );
- lastIndex++;
- singularId = 0;
- }
- if( m_selection[ 1 ] && datatype >= WirePortDataType.FLOAT2 )
- {
- order.Set( order.x, lastIndex, order.z, order.w );
- lastIndex++;
- singularId = 1;
- }
- if( m_selection[ 2 ] && datatype >= WirePortDataType.FLOAT3 )
- {
- order.Set( order.x, order.y, lastIndex, order.w );
- lastIndex++;
- singularId = 2;
- }
- if( m_selection[ 3 ] && ( datatype == WirePortDataType.FLOAT4 || datatype == WirePortDataType.COLOR ) )
- {
- order.Set( order.x, order.y, order.z, lastIndex );
- lastIndex++;
- singularId = 3;
- }
- if ( lastIndex != 1 )
- singularId = -1;
- if ( m_cachedOrderId == -1 )
- m_cachedOrderId = Shader.PropertyToID( "_Order" );
- if ( m_cachedSingularId == -1 )
- m_cachedSingularId = Shader.PropertyToID( "_Singular" );
- PreviewMaterial.SetVector( m_cachedOrderId, order );
- PreviewMaterial.SetFloat( m_cachedSingularId, singularId );
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- UpdatePorts();
- UpdateTitle();
- }
- public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
- UpdatePorts();
- UpdateTitle();
- }
- public override void OnInputPortDisconnected( int portId )
- {
- base.OnInputPortDisconnected( portId );
- UpdateTitle();
- }
- void UpdatePorts()
- {
- m_inputPorts[ 0 ].MatchPortToConnection();
- int count = 0;
- switch ( m_inputPorts[ 0 ].DataType )
- {
- case WirePortDataType.FLOAT4:
- case WirePortDataType.OBJECT:
- case WirePortDataType.COLOR:
- {
- count = 4;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- count = 3;
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- count = 2;
- }
- break;
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- { }
- break;
- }
- int activeCount = 0;
- if ( count > 0 )
- {
- for ( int i = 0; i < count; i++ )
- {
- if ( m_selection[ i ] )
- activeCount += 1;
- }
- }
- m_outputPortCount = activeCount;
- switch ( activeCount )
- {
- case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
- case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break;
- case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break;
- case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break;
- case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
- }
-
- }
-
- private void UpdateTitle()
- {
- int count = 0;
- string additionalText = string.Empty;
- switch ( m_inputPorts[ 0 ].DataType )
- {
- case WirePortDataType.FLOAT4:
- case WirePortDataType.OBJECT:
- case WirePortDataType.COLOR:
- {
- count = 4;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- count = 3;
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- count = 2;
- }
- break;
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- {
- count = 0;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- { }
- break;
- }
- if ( count > 0 )
- {
- for ( int i = 0; i < count; i++ )
- {
- if ( m_selection[ i ] )
- {
- additionalText += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper();
- }
- }
- }
- if ( additionalText.Length > 0 )
- SetAdditonalTitleText( "Value( " + additionalText + " )" );
- else
- SetAdditonalTitleText( string.Empty );
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUILayout.BeginVertical();
- int count = 0;
- switch ( m_inputPorts[ 0 ].DataType )
- {
- case WirePortDataType.FLOAT4:
- case WirePortDataType.OBJECT:
- case WirePortDataType.COLOR:
- {
- count = 4;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- count = 3;
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- count = 2;
- }
- break;
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- { }
- break;
- }
- int activeCount = 0;
- if ( count > 0 )
- {
- for ( int i = 0; i < count; i++ )
- {
- m_selection[ i ] = EditorGUILayoutToggleLeft( m_labels[i], m_selection[ i ] );
- m_labels[ i ] = UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper();
- if ( m_selection[ i ] )
- {
- activeCount += 1;
- }
- }
- }
- if ( activeCount != m_outputPortCount )
- {
- m_outputPortCount = activeCount;
- switch ( activeCount )
- {
- case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
- case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break;
- case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break;
- case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break;
- case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
- }
- UpdateTitle();
- SetSaveIsDirty();
- }
- EditorGUILayout.EndVertical();
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- int count = 0;
- switch ( m_inputPorts[ 0 ].DataType )
- {
- case WirePortDataType.FLOAT4:
- case WirePortDataType.OBJECT:
- case WirePortDataType.COLOR:
- {
- count = 4;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- count = 3;
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- count = 2;
- }
- break;
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- {
- count = 0;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- { }
- break;
- }
- if ( count > 0 )
- {
- bool firstElement = true;
- value = string.Format("({0})",value);
- for ( int i = 0; i < count; i++ )
- {
- if ( m_selection[ i ] )
- {
- if( firstElement )
- {
- firstElement = false;
- value += ".";
- }
- value += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType );
- }
- }
- }
- return CreateOutputLocalVariable( 0, value, ref dataCollector );
- }
- public string GetComponentForPosition( int i )
- {
- switch ( i )
- {
- case 0:
- {
- return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "r" : "x" );
- }
- case 1:
- {
- return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "g" : "y" );
- }
- case 2:
- {
- return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "b" : "z" );
- }
- case 3:
- {
- return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "a" : "w" );
- }
- }
- return string.Empty;
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- for ( int i = 0; i < 4; i++ )
- {
- m_selection[ i ] = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- }
- UpdateTitle();
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- for ( int i = 0; i < 4; i++ )
- {
- IOUtils.AddFieldValueToString( ref nodeInfo, m_selection[ i ] );
- }
- }
- }
- }
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