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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Summed Blend", "Miscellaneous", "Mix all channels through weighted sum", null, KeyCode.None, true )]
- public sealed class SummedBlendNode : WeightedAvgNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_inputData = new string[ 6 ];
- m_previewShaderGUID = "eda18b96e13f78b49bbdaa4da3fead19";
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- GetInputData( ref dataCollector, ignoreLocalvar );
- string result = string.Empty;
- string localVarName = "weightedBlendVar" + OutputId;
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, localVarName, m_inputData[ 0 ] );
- if ( m_activeCount == 0 )
- {
- result = m_inputData[ 0 ];
- }
- else if ( m_activeCount == 1 )
- {
- result += localVarName + "*" + m_inputData[ 1 ];
- }
- else
- {
- for ( int i = 0; i < m_activeCount; i++ )
- {
- result += localVarName + Constants.VectorSuffixes[ i ] + "*" + m_inputData[ i + 1 ];
- if ( i != ( m_activeCount - 1 ) )
- {
- result += " + ";
- }
- }
- }
- result = UIUtils.AddBrackets( result );
- RegisterLocalVariable( 0, result, ref dataCollector, "weightedBlend" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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