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- using System;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Relay", "Miscellaneous", "Relay" )]
- public sealed class RelayNode : ParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.OBJECT, false, Constants.EmptyPortValue );
- m_inputPorts[ 0 ].SetFreeForAll();
- AddOutputPort( WirePortDataType.OBJECT, Constants.EmptyPortValue );
- m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929";
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- }
- public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar );
- }
- }
- }
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