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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Position From Transform", "Matrix Operators", "Gets the position vector from a transformation matrix" )]
- public sealed class PosFromTransformMatrix : ParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4x4, true, Constants.EmptyPortValue );
- AddOutputPort( WirePortDataType.FLOAT4, "XYZW" );
- AddOutputPort( WirePortDataType.FLOAT, "X" );
- AddOutputPort( WirePortDataType.FLOAT, "Y" );
- AddOutputPort( WirePortDataType.FLOAT, "Z" );
- AddOutputPort( WirePortDataType.FLOAT, "W" );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string result = string.Format( "float4( {0},{1},{2},{3})", value + "[0][3]", value + "[1][3]", value + "[2][3]", value + "[3][3]" );
- RegisterLocalVariable( 0, result, ref dataCollector, "matrixToPos" + OutputId );
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- }
- }
- }
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